Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Replace the single-giant-buffer TerrainRenderer with TerrainChunkRenderer that groups landblocks into 16×16 chunks, each with its own VAO/VBO/EBO. Matches ACME's ChunkMetrics/ChunkRenderData/TerrainGPUResourceManager pattern: - Pre-allocated max-size VBO (~3.75MB) + EBO per chunk with DynamicDraw - Incremental glBufferSubData uploads per landblock slot (no full rebuild) - Fixed slot layout: slot = (localX * 16 + localY), vertBase = slot * 384 - EBO contains only indices for occupied slots → tight draw calls - One DrawElements per chunk with chunk-level AABB frustum culling - Empty chunks auto-dispose GPU resources Streaming-friendly: add/remove a single landblock touches only its slot in the chunk buffer, not the entire terrain. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.