Extracts the bilinear heightmap interpolation from GameWindow's inlined SampleTerrainZ into a reusable class. Also adds outdoor cell ID computation (8×8 grid of 24-unit cells, 0x0001..0x0040). First component of the physics collision engine. 6 new tests, all green. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| CellSurfaceTests.cs | ||
| TerrainSurfaceTests.cs | ||