Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Three user-reported movement fixes: 1. Player disappears when facing away: StaticMeshRenderer now accepts an alwaysVisibleEntityId. When a culled landblock contains the player entity, it is still drawn. Prevents the frustum culler from hiding the player character when they walk far from their spawn landblock. 2. Jump too high: JumpImpulse reduced from 10.0 to 3.5 (placeholder; retail scales by Jump skill value from the server). 3. Slope Z alignment: replaced the frame-delta slope bias with a foot-forward sampling approach — sample terrain Z at 1 unit ahead in the walk direction and use max(center, foot) as the ground Z. Handles multi-grade slopes where the terrain rises faster than a single-point sample tracks. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.