Move appearance rebinding, collision construction, default-pose resolution, local shadow ownership, and exact leave-world presentation into focused owners. Preserve retail parent ordering with staged validation, committed recovery, recursive attached-subtree withdrawal, and retryable exact teardown across parent, pickup, position, unwield, and pose-loss edges. Co-Authored-By: OpenAI Codex <codex@openai.com>
358 lines
13 KiB
C#
358 lines
13 KiB
C#
using System.Numerics;
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using AcDream.App.Physics;
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using AcDream.App.World;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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namespace AcDream.App.Tests.Physics;
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public sealed class LiveEntityCollisionBuilderTests
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{
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private const uint Guid = 0x70000100u;
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private const uint Cell = 0x01010001u;
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[Fact]
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public void EffectivePartResolution_IsSetupAndVisualOptionIndependent()
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{
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uint[] resolved = LiveEntityCollisionBuilder.ResolveEffectivePartIdentities(
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[0x01001000u, 0x01002000u],
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id => id == 0x01001000u ? 0x01001001u : id);
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Assert.Equal([0x01001001u, 0x01002000u], resolved);
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}
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[Fact]
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public void RadiusFallback_UsesExactStateFlagsScaleAndFullSeedCell()
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{
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var setup = new Setup { Radius = 0.75f, Height = 2.5f };
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WorldSession.EntitySpawn spawn = Spawn(
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scale: 2f,
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itemType: (uint)ItemType.Creature,
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descriptionFlags: 0x28u);
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var record = new LiveEntityRecord(spawn)
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{
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FinalPhysicsState = PhysicsStateFlags.Hidden | PhysicsStateFlags.Static,
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};
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = Builder();
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LiveEntityCollisionRegistration registration = Assert.IsType<LiveEntityCollisionRegistration>(
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builder.Build(entity, setup, Array.Empty<uint>(), spawn, record, new Vector3(192f, -192f, 0f)));
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ShadowShape shape = Assert.Single(registration.Shapes);
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Assert.Equal(ShadowCollisionType.Cylinder, shape.CollisionType);
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Assert.Equal(1.5f, shape.Radius);
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Assert.Equal(5f, shape.CylHeight);
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Assert.Equal((uint)record.FinalPhysicsState, registration.State);
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Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.HasWeenie));
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Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsCreature));
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Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsPlayer));
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Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsPK));
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Assert.Equal(Cell, registration.LandblockId);
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Assert.Equal(Cell, registration.SeedCellId);
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Assert.Equal((192f, -192f), (registration.WorldOffsetX, registration.WorldOffsetY));
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}
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[Fact]
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public void BspOnlyPart_UsesRealScaledPhysicsBoundingRadius()
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{
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const uint part = 0x0100ABCDu;
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var setup = new Setup();
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setup.Parts.Add(part);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1.5f);
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var record = new LiveEntityRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == part,
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id => id == part ? 3f : null,
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PoseResolver());
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LiveEntityCollisionRegistration registration = Assert.IsType<LiveEntityCollisionRegistration>(
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builder.Build(entity, setup, [part], spawn, record, Vector3.Zero));
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ShadowShape shape = Assert.Single(registration.Shapes);
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Assert.Equal(ShadowCollisionType.BSP, shape.CollisionType);
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Assert.Equal(4.5f, shape.Radius);
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Assert.Equal(part, shape.GfxObjId);
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}
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[Fact]
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public void EffectiveReplacementWithoutPhysicsBsp_RemovesBasePartCollision()
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{
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const uint basePart = 0x0100AB01u;
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const uint replacement = 0x0100AB02u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = new LiveEntityRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == basePart,
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_ => 1f,
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PoseResolver());
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Assert.Null(builder.Build(
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entity,
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setup,
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[replacement],
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spawn,
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record,
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Vector3.Zero));
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}
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[Fact]
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public void EffectiveReplacementWithPhysicsBsp_AddsReplacementCollision()
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{
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const uint basePart = 0x0100AB11u;
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const uint replacement = 0x0100AB12u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = new LiveEntityRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == replacement,
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id => id == replacement ? 2.25f : null,
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PoseResolver());
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LiveEntityCollisionRegistration registration =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity,
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setup,
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[replacement],
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spawn,
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record,
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Vector3.Zero));
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ShadowShape shape = Assert.Single(registration.Shapes);
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Assert.Equal(replacement, shape.GfxObjId);
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Assert.Equal(2.25f, shape.Radius);
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}
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[Fact]
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public void ReconcileAppearance_VisibleReplacementWithoutBspRemovesOldPayload()
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{
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const uint basePart = 0x0100AC01u;
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const uint replacement = 0x0100AC02u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = new LiveEntityRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == basePart,
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_ => 1f,
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PoseResolver());
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LiveEntityCollisionRegistration initial =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [basePart], spawn, record, Vector3.Zero));
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var registry = new ShadowObjectRegistry();
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LiveEntityCollisionBuilder.Register(registry, initial);
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LiveEntityCollisionRegistration? changed = builder.Build(
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entity, setup, [replacement], spawn, record, Vector3.Zero,
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retainEmptyPayload: true);
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, changed, suspendIfNew: false);
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Assert.Equal(1, registry.RetainedRegistrationCount);
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Assert.DoesNotContain(
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registry.GetObjectsInCell(Cell),
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entry => entry.EntityId == entity.Id);
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}
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[Fact]
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public void ReconcileAppearance_SuspendedReplacementRetainsNewPayloadUntilRestore()
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{
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const uint basePart = 0x0100AC11u;
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const uint replacement = 0x0100AC12u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = new LiveEntityRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == basePart || id == replacement,
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_ => 1f,
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PoseResolver());
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LiveEntityCollisionRegistration initial =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [basePart], spawn, record, Vector3.Zero));
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var registry = new ShadowObjectRegistry();
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LiveEntityCollisionBuilder.Register(registry, initial);
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Assert.True(registry.Suspend(entity.Id));
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LiveEntityCollisionRegistration changed =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [replacement], spawn, record, Vector3.Zero));
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, changed, suspendIfNew: true);
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Assert.Equal(1, registry.RetainedRegistrationCount);
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Assert.Equal(1, registry.SuspendedRegistrationCount);
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Assert.DoesNotContain(
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registry.GetObjectsInCell(Cell),
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entry => entry.EntityId == entity.Id);
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LiveEntityCollisionRegistration empty =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity,
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setup,
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[0x0100AC13u],
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spawn,
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record,
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Vector3.Zero,
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retainEmptyPayload: true));
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, empty, suspendIfNew: true);
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, changed, suspendIfNew: true);
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Assert.Equal(1, registry.RetainedRegistrationCount);
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Assert.Equal(1, registry.SuspendedRegistrationCount);
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registry.UpdatePosition(
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entity.Id,
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entity.Position,
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entity.Rotation,
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worldOffsetX: 0f,
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worldOffsetY: 0f,
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landblockId: Cell,
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seedCellId: Cell);
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ShadowEntry restored = Assert.Single(
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registry.GetObjectsInCell(Cell),
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entry => entry.EntityId == entity.Id);
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Assert.Equal(replacement, restored.GfxObjId);
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Assert.Equal(0, registry.SuspendedRegistrationCount);
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}
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[Fact]
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public void ReconcileAppearance_ExistingMembershipDoesNotDependOnNewFlood()
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{
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const uint basePart = 0x0100AC21u;
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const uint replacement = 0x0100AC22u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = new LiveEntityRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == basePart || id == replacement,
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_ => 1f,
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PoseResolver());
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LiveEntityCollisionRegistration initial =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [basePart], spawn, record, Vector3.Zero));
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var registry = new ShadowObjectRegistry();
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LiveEntityCollisionBuilder.Register(registry, initial);
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LiveEntityCollisionRegistration changed =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [replacement], spawn, record, Vector3.Zero))
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with
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{
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LandblockId = 0u,
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SeedCellId = 0u,
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};
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, changed, suspendIfNew: false);
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ShadowEntry entry = Assert.Single(
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registry.GetObjectsInCell(Cell),
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candidate => candidate.EntityId == entity.Id);
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Assert.Equal(replacement, entry.GfxObjId);
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}
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[Fact]
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public void ShapelessSetup_ProducesNoRegistration()
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{
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = new LiveEntityRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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Assert.Null(Builder().Build(
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entity,
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new Setup(),
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Array.Empty<uint>(),
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spawn,
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record,
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Vector3.Zero));
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}
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[Fact]
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public void Build_RejectsDifferentRecordIncarnation()
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{
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var expected = new LiveEntityRecord(spawn);
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var other = new LiveEntityRecord(spawn with { InstanceSequence = 2 });
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WorldEntity entity = Entity();
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expected.WorldEntity = entity;
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other.WorldEntity = entity;
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Assert.Throws<InvalidOperationException>(() => Builder().Build(
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entity,
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new Setup { Radius = 1f },
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Array.Empty<uint>(),
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spawn,
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other,
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Vector3.Zero));
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}
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private static LiveEntityCollisionBuilder Builder() => new(
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_ => false,
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_ => null,
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PoseResolver());
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private static LiveEntityDefaultPoseResolver PoseResolver() => new(
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_ => null,
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new NullAnimationLoader(),
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dumpMotion: false);
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private static WorldEntity Entity() => new()
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{
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Id = 101u,
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ServerGuid = Guid,
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SourceGfxObjOrSetupId = 0x02000100u,
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Position = new Vector3(4f, 5f, 6f),
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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ParentCellId = Cell,
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};
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private static WorldSession.EntitySpawn Spawn(
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float scale,
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uint? itemType = null,
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uint? descriptionFlags = null) =>
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new(
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Guid,
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new CreateObject.ServerPosition(Cell, 4f, 5f, 6f, 1f, 0f, 0f, 0f),
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0x02000100u,
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Array.Empty<CreateObject.AnimPartChange>(),
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Array.Empty<CreateObject.TextureChange>(),
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Array.Empty<CreateObject.SubPaletteSwap>(),
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BasePaletteId: null,
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ObjScale: scale,
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Name: "collision fixture",
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ItemType: itemType,
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MotionState: null,
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MotionTableId: null,
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PhysicsState: 0u,
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ObjectDescriptionFlags: descriptionFlags,
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InstanceSequence: 1);
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private sealed class NullAnimationLoader : IAnimationLoader
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{
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public Animation? LoadAnimation(uint id) => null;
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}
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}
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