acdream/src/AcDream.App/Rendering/Vfx/EntityScriptActivator.cs
Erik ea0da8c8ae refactor(streaming): compose landblock presentation transaction
Own render, physics, DAT-static presentation, and retained static-resource rebinds behind retryable receipts so a failed publication resumes its exact unfinished suffix without replaying retail create-time defaults.

Co-authored-by: Codex <noreply@openai.com>
2026-07-21 21:45:16 +02:00

339 lines
13 KiB
C#

using System.Numerics;
using AcDream.Core.Vfx;
using AcDream.Core.World;
namespace AcDream.App.Rendering.Vfx;
/// <summary>
/// Setup script/profile data resolved once when a logical effect owner is
/// registered. Part transforms are indexed and root-local.
/// </summary>
public sealed record ScriptActivationInfo(
uint ScriptId,
IReadOnlyList<Matrix4x4> PartTransforms,
EntityEffectProfile? EffectProfile = null,
IReadOnlyList<bool>? PartAvailability = null,
DatReaderWriter.DBObjs.Setup? Setup = null,
uint DefaultAnimationId = 0,
bool UsesStaticAnimationWorkset = false);
/// <summary>
/// Owns create-time Setup script activation and its symmetric teardown for
/// live and DAT-static entities.
/// </summary>
/// <remarks>
/// Setup <c>DefaultScript</c> is a direct PES played during Setup
/// initialization. Live registration invokes this class once per logical
/// generation; spatial rebucketing never replays it.
/// </remarks>
public sealed class EntityScriptActivator
{
private sealed class StaticOwnerState
{
public required WorldEntity Entity;
public required ScriptActivationInfo Info;
public bool PosePublished;
public bool EffectOwnerRegistered;
public bool AnimationOwnerRegistered;
public bool ScriptStarted;
public bool ReleaseStarted;
public bool ScriptsStopped;
public bool EmittersStopped;
public bool PoseRemoved;
public WorldEntity? PendingReplacement;
public ScriptActivationInfo? PendingReplacementInfo;
public bool ReplacementPosePublished;
public bool ReplacementEffectOwnerUpdated;
public bool ReplacementAnimationOwnerUpdated;
public bool ReplacementAnchorUpdated;
}
private readonly PhysicsScriptRunner _scriptRunner;
private readonly ParticleHookSink _particleSink;
private readonly EntityEffectPoseRegistry _poses;
private readonly Func<WorldEntity, ScriptActivationInfo?> _resolver;
private readonly Action<uint, WorldEntity, EntityEffectProfile>? _registerDatStaticEffectOwner;
private readonly Action<uint>? _unregisterDatStaticEffectOwner;
private readonly Func<WorldEntity, ScriptActivationInfo, bool>? _registerDatStaticAnimationOwner;
private readonly Action<uint>? _unregisterDatStaticAnimationOwner;
private readonly Action<WorldEntity, ScriptActivationInfo>? _rebindDatStaticAnimationOwner;
private readonly Dictionary<uint, StaticOwnerState> _staticOwners = new();
public EntityScriptActivator(
PhysicsScriptRunner scriptRunner,
ParticleHookSink particleSink,
EntityEffectPoseRegistry poses,
Func<WorldEntity, ScriptActivationInfo?> resolver,
Action<uint, WorldEntity, EntityEffectProfile>? registerDatStaticEffectOwner = null,
Action<uint>? unregisterDatStaticEffectOwner = null,
Func<WorldEntity, ScriptActivationInfo, bool>? registerDatStaticAnimationOwner = null,
Action<uint>? unregisterDatStaticAnimationOwner = null,
Action<WorldEntity, ScriptActivationInfo>? rebindDatStaticAnimationOwner = null)
{
_scriptRunner = scriptRunner ?? throw new ArgumentNullException(nameof(scriptRunner));
_particleSink = particleSink ?? throw new ArgumentNullException(nameof(particleSink));
_poses = poses ?? throw new ArgumentNullException(nameof(poses));
_resolver = resolver ?? throw new ArgumentNullException(nameof(resolver));
_registerDatStaticEffectOwner = registerDatStaticEffectOwner;
_unregisterDatStaticEffectOwner = unregisterDatStaticEffectOwner;
_registerDatStaticAnimationOwner = registerDatStaticAnimationOwner;
_unregisterDatStaticAnimationOwner = unregisterDatStaticAnimationOwner;
_rebindDatStaticAnimationOwner = rebindDatStaticAnimationOwner;
}
/// <summary>
/// Rebinds a retained DAT-static logical owner to the fresh immutable
/// <see cref="WorldEntity"/> snapshot produced by a same-landblock
/// rehydrate. This is not a retail create edge: default Setup scripts and
/// existing emitters keep their logical lifetime and are never replayed.
/// </summary>
public void OnRebindStatic(WorldEntity previous, WorldEntity replacement)
{
ArgumentNullException.ThrowIfNull(previous);
ArgumentNullException.ThrowIfNull(replacement);
if (previous.ServerGuid != 0
|| replacement.ServerGuid != 0
|| previous.Id == 0
|| previous.Id != replacement.Id)
{
throw new ArgumentException(
"DAT-static rebind requires the same nonzero local ID.",
nameof(replacement));
}
uint key = previous.Id;
if (!_staticOwners.TryGetValue(key, out StaticOwnerState? state))
return;
if (ReferenceEquals(state.Entity, replacement))
return;
if (!ReferenceEquals(state.Entity, previous))
{
throw new InvalidOperationException(
$"DAT-static owner 0x{key:X8} does not match the retained incarnation.");
}
if (state.ReleaseStarted)
{
throw new InvalidOperationException(
$"DAT-static owner 0x{key:X8} cannot rebind while teardown is pending.");
}
if (state.PendingReplacement is null)
{
ScriptActivationInfo replacementInfo = _resolver(replacement)
?? throw new InvalidOperationException(
$"DAT-static owner 0x{key:X8} lost its Setup activation data during rebind.");
ValidateLogicalRebind(state, replacement, replacementInfo);
state.PendingReplacement = replacement;
state.PendingReplacementInfo = replacementInfo;
}
else if (!ReferenceEquals(state.PendingReplacement, replacement))
{
throw new InvalidOperationException(
$"DAT-static owner 0x{key:X8} already has another rebind pending.");
}
ScriptActivationInfo info = state.PendingReplacementInfo!;
if (state.PosePublished && !state.ReplacementPosePublished)
{
_poses.Publish(replacement, info.PartTransforms, info.PartAvailability);
state.ReplacementPosePublished = true;
}
if (state.EffectOwnerRegistered && !state.ReplacementEffectOwnerUpdated)
{
_registerDatStaticEffectOwner!(key, replacement, info.EffectProfile!);
state.ReplacementEffectOwnerUpdated = true;
}
if (state.AnimationOwnerRegistered && !state.ReplacementAnimationOwnerUpdated)
{
(_rebindDatStaticAnimationOwner
?? throw new InvalidOperationException(
"DAT-static animation ownership has no retained-owner rebind callback."))(
replacement,
info);
state.ReplacementAnimationOwnerUpdated = true;
}
if (!state.ReplacementAnchorUpdated)
{
_scriptRunner.SetOwnerAnchor(key, replacement.Position);
state.ReplacementAnchorUpdated = true;
}
state.Entity = replacement;
state.Info = info;
state.PendingReplacement = null;
state.PendingReplacementInfo = null;
state.ReplacementPosePublished = false;
state.ReplacementEffectOwnerUpdated = false;
state.ReplacementAnimationOwnerUpdated = false;
state.ReplacementAnchorUpdated = false;
}
private static void ValidateLogicalRebind(
StaticOwnerState state,
WorldEntity replacement,
ScriptActivationInfo replacementInfo)
{
ScriptActivationInfo retained = state.Info;
bool retainedAnimation = retained.UsesStaticAnimationWorkset
&& retained.DefaultAnimationId != 0;
bool replacementAnimation = replacementInfo.UsesStaticAnimationWorkset
&& replacementInfo.DefaultAnimationId != 0;
if (state.Entity.SourceGfxObjOrSetupId != replacement.SourceGfxObjOrSetupId
|| retained.ScriptId != replacementInfo.ScriptId
|| retainedAnimation != replacementAnimation
|| (retainedAnimation
&& retained.DefaultAnimationId != replacementInfo.DefaultAnimationId)
|| (retained.EffectProfile is null) != (replacementInfo.EffectProfile is null))
{
throw new InvalidOperationException(
$"DAT-static owner 0x{state.Entity.Id:X8} changed Setup lifetime during a retained rebind.");
}
}
public void OnCreate(WorldEntity entity)
{
ArgumentNullException.ThrowIfNull(entity);
uint key = entity.Id;
if (key == 0)
return;
if (entity.ServerGuid == 0
&& _staticOwners.TryGetValue(key, out StaticOwnerState? retained))
{
if (!ReferenceEquals(retained.Entity, entity))
{
throw new InvalidOperationException(
$"Dat-static WorldEntity id 0x{key:X8} is already active; static allocators must be globally unique.");
}
if (retained.ReleaseStarted)
{
throw new InvalidOperationException(
$"Dat-static WorldEntity id 0x{key:X8} cannot reactivate while teardown is pending.");
}
ActivateStaticOwner(retained);
return;
}
ScriptActivationInfo? info = _resolver(entity);
if (info is null)
return;
if (entity.ServerGuid == 0)
{
var state = new StaticOwnerState
{
Entity = entity,
Info = info,
};
_staticOwners.Add(key, state);
ActivateStaticOwner(state);
return;
}
// Live registration is an atomic logical-lifetime edge owned by
// LiveEntityRuntime and is never retried at this activator in isolation.
_poses.Publish(entity, info.PartTransforms, info.PartAvailability);
if (info.UsesStaticAnimationWorkset
&& info.DefaultAnimationId != 0)
{
_registerDatStaticAnimationOwner?.Invoke(entity, info);
}
if (info.ScriptId != 0)
_scriptRunner.Play(info.ScriptId, key, entity.Position);
}
private void ActivateStaticOwner(StaticOwnerState state)
{
WorldEntity entity = state.Entity;
ScriptActivationInfo info = state.Info;
uint key = entity.Id;
// Particle::Init (0x0051C930) samples the current root/part frames.
// Commit each acquisition only after its callback returns. A later
// failure can then retry without replaying completed create-time work.
if (!state.PosePublished)
{
_poses.Publish(entity, info.PartTransforms, info.PartAvailability);
state.PosePublished = true;
}
if (!state.EffectOwnerRegistered
&& info.EffectProfile is { } profile
&& _registerDatStaticEffectOwner is not null)
{
_registerDatStaticEffectOwner(key, entity, profile);
state.EffectOwnerRegistered = true;
}
// TS-51: script-only statics still use the shared script runner. The
// dedicated static animation scheduler owns only real DefaultAnimation
// PartArray work, so script-only owners incur no empty frame scan.
if (!state.AnimationOwnerRegistered
&& info.UsesStaticAnimationWorkset
&& info.DefaultAnimationId != 0
&& _registerDatStaticAnimationOwner is not null)
{
state.AnimationOwnerRegistered =
_registerDatStaticAnimationOwner(entity, info);
}
if (!state.ScriptStarted && info.ScriptId != 0)
{
_scriptRunner.Play(info.ScriptId, key, entity.Position);
state.ScriptStarted = true;
}
}
public void OnRemove(WorldEntity entity)
{
ArgumentNullException.ThrowIfNull(entity);
uint key = entity.Id;
if (key == 0)
return;
if (entity.ServerGuid == 0)
{
if (!_staticOwners.TryGetValue(key, out StaticOwnerState? state)
|| !ReferenceEquals(state.Entity, entity))
{
return;
}
state.ReleaseStarted = true;
if (!state.ScriptsStopped)
{
_scriptRunner.StopAllForEntity(key);
state.ScriptsStopped = true;
}
if (!state.EmittersStopped)
{
_particleSink.StopAllForEntity(key, fadeOut: false);
state.EmittersStopped = true;
}
if (!state.PoseRemoved)
{
_poses.Remove(key);
state.PoseRemoved = true;
}
if (state.AnimationOwnerRegistered)
{
_unregisterDatStaticAnimationOwner?.Invoke(key);
state.AnimationOwnerRegistered = false;
}
if (state.EffectOwnerRegistered)
{
_unregisterDatStaticEffectOwner?.Invoke(key);
state.EffectOwnerRegistered = false;
}
_staticOwners.Remove(key);
return;
}
_unregisterDatStaticAnimationOwner?.Invoke(key);
_scriptRunner.StopAllForEntity(key);
_particleSink.StopAllForEntity(key, fadeOut: false);
_poses.Remove(key);
}
}