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Audio
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fix(audio): keep unavailable world slots quiescent
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2026-07-24 19:49:25 +02:00 |
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Combat
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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Composition
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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Diagnostics
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refactor(runtime): acknowledge exact world host projections
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2026-07-26 18:27:41 +02:00 |
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Input
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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Interaction
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refactor(runtime): own interaction transactions
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2026-07-26 11:13:09 +02:00 |
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Net
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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Physics
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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Plugins
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feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
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2026-06-14 17:46:37 +02:00 |
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Rendering
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refactor(runtime): own teleport destination correlation
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2026-07-26 17:52:34 +02:00 |
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Runtime
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refactor(runtime): acknowledge exact world host projections
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2026-07-26 18:27:41 +02:00 |
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Settings
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fix(rendering): survive display topology handoff
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2026-07-25 13:15:24 +02:00 |
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Spells
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Streaming
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refactor(runtime): acknowledge exact world host projections
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2026-07-26 18:27:41 +02:00 |
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Studio
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feat(studio): #156 #157 mockup desktop and font resolver
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2026-06-26 12:56:05 +02:00 |
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UI
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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World
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refactor(runtime): own teleport destination correlation
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2026-07-26 17:52:34 +02:00 |
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AcDream.App.Tests.csproj
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refactor(runtime): own canonical action state
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2026-07-26 10:44:09 +02:00 |
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BoundedTestDatCollection.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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FramePhaseTestDoubles.cs
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refactor(runtime): move session lifetime and ordered transport
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2026-07-25 19:39:24 +02:00 |
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FrameProfilerReportTests.cs
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perf(diag): complete trustworthy Slice A capture tooling
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2026-07-24 12:46:51 +02:00 |
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FrameStatsBufferTests.cs
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fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
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2026-07-05 19:26:28 +02:00 |
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GlobalUsings.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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LiveEntityRuntimeFixture.cs
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refactor(runtime): own projectile simulation
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2026-07-26 14:17:42 +02:00 |
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RuntimeDatAccessArchitectureTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RuntimeDatCollectionFactoryTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RuntimeOptionsRetailUiTests.cs
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test(runtime): add deterministic world gate artifacts
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2026-07-20 22:37:16 +02:00 |
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RuntimeOptionsTests.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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RuntimeWorldTransitTestDriver.cs
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refactor(runtime): own teleport destination correlation
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2026-07-26 17:52:34 +02:00 |