Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik 187226f504 fix(render): shader reserved-word + defensive SkyRenderer dat reads
Two runtime blockers discovered after merging the sky/weather/lighting
branch:

1. GLSL reserved word: mesh.frag + mesh_instanced.frag used \`int active\`
   as a local. On GLSL ES / some drivers \`active\` is a reserved identifier
   and compile fails hard (\"ERROR: 0:38: 'active' : Reserved word\").
   Renamed to \`activeLights\`.

2. SkyRenderer.EnsureMeshUploaded called DatCollection.Get<GfxObj>
   without the _datLock that wraps the streaming pipeline's dat reads.
   DatBinReader has shared buffer state; concurrent reads race and
   throw ArgumentOutOfRangeException from Vec2Duv.Unpack deep in the
   mesh parse. Wrapped both Get<GfxObj> and GfxObjMesh.Build in
   try/catch and cache a null entry on failure so we don't retry every
   frame and crash the render loop. Full fix would plumb _datLock into
   the sky renderer, left as a TODO.

Client now stable end-to-end — in-world, spawn stream flowing,
animation + audio + sky + light UBO all live.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 11:00:34 +02:00
docs docs: mark Phase G.1+G.2 full visual stack as shipped 2026-04-19 10:54:33 +02:00
memory docs: session memory — evening animation investigation + agent dispatch 2026-04-19 10:52:24 +02:00
src fix(render): shader reserved-word + defensive SkyRenderer dat reads 2026-04-19 11:00:34 +02:00
tests merge: sky/weather/lighting overhaul branch (Opus agent, 7 commits, +27 tests) 2026-04-19 10:56:49 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: gitignore launch.log 2026-04-18 23:11:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.