acdream/tests/AcDream.App.Tests/Streaming
Erik 7aa9618136 fix(portal): commit destination projection before reveal
Retail installs the destination CObjCell before hidden world simulation resumes. Rebucket the retained local-player projection inside the Place transaction so Hidden/UnHide scripts and particles settle behind the portal viewport instead of firing after reveal. Preserve the existing unloaded-cell scheduler gate and pin the ordering with a cross-landblock placement test.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 10:32:21 +02:00
..
GpuWorldStateActivatorTests.cs refactor(streaming): compose landblock presentation transaction 2026-07-21 21:45:16 +02:00
GpuWorldStateAnimatedIndexTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
GpuWorldStateRenderTraversalTests.cs perf(rendering): retain synchronous frame scratch 2026-07-25 05:28:30 +02:00
GpuWorldStateVisibilityTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
LandblockBuildFactoryTests.cs refactor(streaming): extract landblock build factory 2026-07-21 20:30:32 +02:00
LandblockBuildOriginTests.cs refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
LandblockConcretePresentationPipelineTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
LandblockPhysicsPublisherTests.cs refactor(streaming): compose landblock presentation transaction 2026-07-21 21:45:16 +02:00
LandblockPresentationPipelineTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
LandblockRenderPublisherTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
LandblockRetirementCoordinatorTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
LandblockStaticPresentationPublisherTests.cs refactor(streaming): compose landblock presentation transaction 2026-07-21 21:45:16 +02:00
LocalPlayerTeleportControllerTests.cs fix(portal): commit destination projection before reveal 2026-07-25 10:32:21 +02:00
StreamingCompletionQueueTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
StreamingControllerReadinessTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
StreamingFrameControllerTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
StreamingWorkBudgetTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
TeleportLandblockTransitionTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
TeleportTransitCoordinatorTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
WorldGenerationQuiescenceTests.cs perf(streaming): quiesce retired generations and budget teardown 2026-07-24 18:29:52 +02:00
WorldRevealCoordinatorTests.cs fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
WorldRevealLifecycleTelemetryTests.cs test(streaming): expose world reveal lifecycle 2026-07-20 22:32:23 +02:00
WorldRevealReadinessBarrierTests.cs test(streaming): expose world reveal lifecycle 2026-07-20 22:32:23 +02:00