acdream/docs/research/2026-06-03-p0-conformance-apparatus-notes.md
Erik 1662da8731 test(p0): threshold-trace golden wiring + PVS scaffold + P1-entry checklist
P0 Tasks 6 (autonomous half) + 7. FindCellList_DoorwayThreshold_MatchesRetailTrace
asserts acdream's pick == each captured retail pick; skips until the capture
fixture lands. PvsConformanceTests scaffolds the render visible-set golden
(skipped; filled in P4). ConformanceDats.FixturesDir resolves fixtures from the
source tree (issue98 pattern). Notes record: existing retail traces are
collision-only (no membership) so the strict P1 gate needs the one live capture;
plus the P1 re-scope finding (Stage-1 membership already on this branch).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 14:29:30 +02:00

6.3 KiB

P0 — Conformance apparatus notes (characterized topology + goldens)

2026-06-03. Companion to docs/superpowers/plans/2026-06-03-p0-conformance-apparatus.md. Source of truth for the cell ids + golden inputs the P0 conformance tests pin. All values below were characterized from the real client dats (not guessed) by CottageDoorwayCharacterizationTests against %USERPROFILE%\Documents\Asheron's Call.

Characterized Holtburg (landblock 0xA9B4) indoor neighborhood

Scanned 0xA9B40140..0xA9B4017F. All cells load with a real ContainmentBsp and seenOutside=1. Cells share a per-BUILDING world origin (the building's reference frame). The distinct buildings:

Cell range World origin Stab Identity
0140..0150 (17 cells) (130.50, 11.50, 94.00) 17 Cottage-with-cellar (#98 cellar saga; exit portals at 0145,014C,014E,014F,0150)
0151..0169 (25 cells) (107.50, 36.00, 94.00) 24 Larger building (inn)
016A..016E (5 cells) (79.50, 37.50, 94.00) 4 Small building
016F..0175 (7 cells) (161.93, 7.50, 94.00) 6 THE doorway-threshold building (master-plan 0170/0171)
0176..0178 (65.21, 156.63, 66.00) 2
0179..017A (158.18, 37.71, 94.00) 1
017B..017F (161.72, 105.05, 66.00) 4

The pinned threshold topology (master-plan 0031↔0170↔0171)

Building at world origin (161.93, 7.50, 94.00):

Cell Role Portal dests seenOutside BSP
0xA9B40170 vestibule / doorway [0xFFFF (exit→outdoor), 0x0171] 1 real
0xA9B40171 room (behind the door) [0x0170, 0x0173, 0x0175] 1 real

Grid math confirms the outdoor side: origin (161.93, 7.50) → gridX = ⌊161.93/24⌋ = 6, gridY = ⌊7.5/24⌋ = 0 → landcell id 6*8 + 0 + 1 = 49 = 0x31outdoor landcell 0xA9B40031. So the player crossing the doorway traverses 0031 (outdoor) → 0170 (vestibule, via the 0xFFFF exit portal) → 0171 (room) — exactly the master-plan ping-pong 0031↔0170↔0171. Verified real.

Naming note: a 2026-05-21 capture dir called 0170/0171 the "inn 2nd floor"; that label was loose. By geometry it is the 7-cell building at (161.93, 7.50). Identity (cottage vs inn) is irrelevant to the conformance — what matters is 0170 carries the exit portal (the doorway) and 0171 is the room behind it.

Golden interior points (verified point_in_cell == true)

Cell-LOCAL points whose EnvCell.PointInCell(world) returns true (the world form is Vector3.Transform(local, cellPhysics.WorldTransform)):

Cell Interior LOCAL point Interior WORLD point Notes
0xA9B40170 (5.865, -8.449, 0.417) (156.06, 15.95, 94.42) 115/125 grid-inset points inside (small/irregular vestibule)
0xA9B40171 (6.55, -3.25, 4.60) (157.01, 13.69, 95.53)* bounds-center = bsphere origin; 125/125 inside (clean box)

* world recomputed by the test at runtime via the cell's WorldTransform; the value above is the firstInside probe — the canonical bsphere-origin local (6.55,-3.25,4.60) is also fully interior.

These are retail-faithful by construction: the ContainmentBsp is loaded from the same dats retail loads, so a geometrically-correct containment answer is the retail answer.

Golden provenance summary

Golden Provenance Status
point_in_cell (interior true, far-away false) geometric (real dat BSP) autonomous (Task 3)
find_cell_list deep-inside picks 0171/0170 geometric (real dat cells) autonomous (Task 4)
find_cell_list doorway-threshold pick retail cdb trace Task 6 — USER GATE / mine existing traces
PVS visible-set retail cdb cell_draw_list trace deferred to P4 (Task 7 scaffold)

Existing retail traces — mined, NOT usable for membership

docs/research/2026-05-21-a6-captures/*/retail.log + retail.decoded.log were grepped for change_cell / curr_cell / find_cell_list / cell=0x / insert_into_cell. Zero matches in any retail log — all 15,492 membership/cell-id matches are in the paired acdream.log files (our own probe output). The committed retail traces are collision-only (find_collisions hit-counters, set_neg_poly_hit, etc.); they carry no membership cell-id or position. So the retail-trace-backed threshold golden cannot be built from existing data — a live capture is required (tools/cdb/find-cell-list-capture.cdb).

P0 status / P1-entry checklist

Autonomous apparatus: COMPLETE + GREEN. (Conformance suite 58 pass / 1 skip / 0 fail.)

  • Dat-backed fixture loader (ConformanceDats).
  • Characterized + pinned cottage-doorway topology (0031↔0170↔0171 verified real).
  • point_in_cell goldens vs real dat BSP.
  • find_cell_list unambiguous goldens (interior picks + stale-seed re-pick stability).
  • Retail-trace parser (RetailTrace, 4 tests) + cdb capture script + README.
  • PVS-golden scaffold (skipped; filled in P4).
  • FindCellList_DoorwayThreshold_MatchesRetailTrace — wired, skips until the capture fixture Conformance/Fixtures/find-cell-list-threshold.log exists.

P0 gate for P1 (≥1 retail-trace-backed assertion): PENDING the one user-gated capture. The existing traces don't satisfy it (collision-only). To meet the strict gate, run tools/cdb/find-cell-list-capture.cdb against live retail at the cottage doorway (its README is the runbook), decode, drop the log at the fixture path, and re-run the threshold test:

  • GREEN → acdream already matches retail at the threshold; P1's membership port preserves it.
  • RED → the P1 divergence, captured as a documents-the-bug conformance test (do not weaken).

Re-scope note for P1 (discovered during P0): this branch already carries the membership "Stage 1" work the master plan's §2 "acdream now" column lists as partial — CellArray (ordered CELLARRAY / R1 flap fix), FindCellSet's interior-wins pick (cites pc:308788-308825), RunCheckOtherCellsAndAdvance (collide-then-pick), swept sp.CurCellId return, player-only UpdatePlayerCurrCell. P1's REAL remaining scope is narrower: intrinsic building entry (delete CheckBuildingTransit) + uniform find_env_collisions (delete the cellLow >= 0x0100 fork) + demote ResolveCellId to seed-only. Re-confirm against the code when P1 starts.