acdream/tests
Erik 161ffaf4e9 feat(render) Campaign FW1: port the PView interior flood
WalkPView transcribes ConstructView @0x005a57b0, InitCell @0x005a4b70,
InsCellTodoList @0x005a4f50 (nearest-first pop), ClipPortals @0x005a5520,
OtherPortalClip @0x005a5400 (inverted ==0 sidedness), AddViewToPortals
@0x005a52d0 (update_count watermark, duplicate-reach arm), AddToCell
@0x005a4d90, SetOtherSeen @0x005a4e30, FixCellList/AdjustCellPlace/
AdjustDrawList/AdjustCellView @0x005a5250/0x005a5010/0x005a4e90/
0x005a5770, plus set_view and PView::GetClip @0x005a4320 over the
WalkScreenClip chain. Resolves and documents the portal-flag convention
(inflag=1 = the portal FACES the viewer and feeds max_indist; inflag=0 +
armed seen = an opening — the same side condition building look-ins
require), which the PDB names obscure. WalkWorld supplies the cell model
and frame-context seam. Six synthetic-world flood tests pass on first
run: traversal, facing rejection with the exact distance key, exit-view
raising, entry-portal no-ping-pong, chain ordering, unloaded skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 09:58:28 +02:00
..
AcDream.App.Tests feat(render) Campaign FW1: port the PView interior flood 2026-08-30 09:58:28 +02:00
AcDream.Bake.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Net.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Tests fix(render): particles draw unclipped, once, in their retail stage 2026-08-29 12:35:30 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Launcher.Core.Tests fix(ci): make launcher space guidance culture invariant 2026-08-27 20:40:50 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.UI.Abstractions.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00