acdream/tests/AcDream.App.Tests/UI
Erik 146a963aeb feat(selection): port retail polygon picking and vivid marker
Replace the projected Setup-sphere rectangle and independent physics-wall ray with retail's render-coupled picker: only visible server-object parts participate, each exact drawing sphere broad-phases the camera-eye ray, and first-in-DAT-order visual polygon hits globally outrank sphere fallbacks.

Replace the devtools-only procedural triangles with the retained gameplay VividTargetIndicator using retail client-enum surfaces 1..4, radar-blip colorization, Setup selection-sphere framing, and the exact eight-pixel viewport clamp.

Release build succeeds with zero warnings and all 5,886 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 21:32:51 +02:00
..
Layout feat(selection): port retail polygon picking and vivid marker 2026-07-17 21:32:51 +02:00
AutoWieldGenerationTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ClientCommandControllerTests.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
ControlsIniTests.cs feat(D.2b): controls.ini stylesheet loader + apply title color 2026-06-14 17:31:55 +02:00
CursorFeedbackControllerTests.cs fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
DatWidgetFactoryZOrderTests.cs fix(ui): #145 — importer honors ZLevel so the backdrop sits behind panels 2026-06-21 07:22:26 +02:00
DragDropSpineTests.cs fix(ui): select items before drag mesh 2026-07-13 09:28:28 +02:00
GameplayConfirmationControllerTests.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
IconComposerTests.cs fix(D.5.2): effect tint = per-pixel tile copy (surface ReplaceColor overload) 2026-06-18 10:21:33 +02:00
InteractionStateTests.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
ItemInteractionControllerTests.cs fix(items): preserve wand stance and corpse use order 2026-07-17 19:32:01 +02:00
LayoutImporterMountTests.cs feat(ui): D.2b-B — sub-window mount (inheritor attaches base subtree) 2026-06-20 22:36:20 +02:00
MarkupDocumentTests.cs feat(D.2b): retail 3-slice vital bars + headless mockup verifier 2026-06-14 21:40:11 +02:00
RetailCursorCatalogTests.cs fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
RetailCursorManagerTests.cs feat(ui): complete retail cursor state machine 2026-07-11 08:31:40 +02:00
RetailItemConfirmationControllerTests.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
RetailSkillTrainingConfirmationControllerTests.cs fix(ui): restore retail skill training confirmation 2026-07-13 17:57:29 +02:00
RetailUiAutomationProbeTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
RetailUiInteractionFlowTests.cs fix(ui): restore radar, retail wield switching, and protection meshes 2026-07-14 20:52:45 +02:00
RetailWindowLayoutPersistenceTests.cs fix(ui): share primary panel placement 2026-07-17 09:13:31 +02:00
RetailWindowManagerTests.cs fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
RetainedPanelControllerGroupTests.cs refactor(ui): own retained controller lifetimes 2026-07-10 23:35:26 +02:00
UiButtonStateMachineTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiButtonTests.cs feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00
UiClipRectTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
UiCollapsibleFrameTests.cs feat(ui): D.2b — toolbar collapse-to-one-row (bottom-edge snap resize hides/shows row 2) 2026-06-20 18:33:35 +02:00
UiDatFontTests.cs feat(D.2b): retail dat-font (Font 0x40000000) for vitals numbers 2026-06-14 23:02:35 +02:00
UiFieldTests.cs feat(ui): port retail selected-stack quantity 2026-07-11 10:07:25 +02:00
UiItemListGridTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
UiItemListScrollTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
UiItemListTests.cs feat(items): port retail external-container looting 2026-07-17 16:18:10 +02:00
UiItemSlotTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
UiLayoutPolicyTests.cs fix(ui): preserve cropped chat and button faces 2026-07-10 18:11:14 +02:00
UiMenuTests.cs fix(D.2b): UiMenu — controller owns Selected (review fix for Task 4) 2026-06-16 17:27:30 +02:00
UiMeterTests.cs feat(D.2b): UiMeter vital bar + fill-geometry tests 2026-06-14 16:38:07 +02:00
UiMeterVerticalTests.cs feat(ui): D.2b-B — UiMeter vertical fill (burden bar, retail m_eDirection 2/4) 2026-06-21 08:58:37 +02:00
UiNineSlicePanelTests.cs feat(D.2b): UiNineSlicePanel — 8-piece retail window frame + geometry test 2026-06-14 16:36:11 +02:00
UiRadarTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
UiRootInputTests.cs fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
UiScrollablePanelTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
UiScrollableTests.cs feat(ui): unify retained window mounts 2026-07-10 22:22:25 +02:00
UiScrollbarTests.cs feat(items): port retail external-container looting 2026-07-17 16:18:10 +02:00
UiTextDatFontTests.cs feat(D.2b): UiText (Type 12) -- generic text + Type-12 flip; transcript factory-built (widget-generalization Task 5) 2026-06-16 17:39:02 +02:00
UiTextTests.cs fix(ui): render live component counts 2026-07-15 18:11:02 +02:00