acdream/tests/AcDream.Core.Tests/Physics
Erik e3f8f95dfc feat(core): port decompiled AC client MotionInterpreter — 10 methods, 45 tests
C# port of CMotionInterp from chunk_00520000.c — the AC client's
motion state machine that controls walk/run/jump/turn.

Methods ported:
- PerformMovement: top-level 5-case dispatcher
- DoMotion: process raw motion command from packet
- StopCompletely: reset to Ready (0x41000003)
- get_state_velocity: compute velocity for current interpreted state
- apply_current_movement: push velocity to PhysicsBody
- jump: initiate jump (validate + set extent + leave ground)
- get_jump_v_z: vertical jump velocity (delegates to WeenieObj)
- get_leave_ground_velocity: full 3D launch vector
- jump_is_allowed: requires Gravity + Contact + OnWalkable
- contact_allows_move: slope angle + state checks

Supporting types: MotionCommand constants, MovementType enum,
WeenieError enum, RawMotionState/InterpretedMotionState structs,
IWeenieObject interface.

412 total tests (303 core + 109 net). 45 new MotionInterpreter tests.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:00:39 +02:00
..
CellSurfaceTests.cs feat(core): Phase B.3 — CellSurface (indoor floor polygon projection) 2026-04-12 09:51:22 +02:00
CollisionPrimitivesTests.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
MotionInterpreterTests.cs feat(core): port decompiled AC client MotionInterpreter — 10 methods, 45 tests 2026-04-13 00:00:39 +02:00
PhysicsBodyTests.cs feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
PhysicsEngineTests.cs feat(core): Phase B.3 — CellPortal-based indoor/outdoor transitions in PhysicsEngine 2026-04-12 18:22:55 +02:00
PortalPlaneTests.cs feat(core): Phase B.3 — PortalPlane (plane math + crossing detection) 2026-04-12 18:17:48 +02:00
TerrainSurfaceTests.cs feat(core): Phase B.3 — TerrainSurface (outdoor heightmap Z + cell ID) 2026-04-12 09:51:54 +02:00