acdream/tests
Erik 14569558fb refactor(physics): wire PhysicsBody + MotionInterpreter into PlayerMovementController
Replace the ad-hoc movement simulation with the ported retail physics:

- PlayerMovementController now owns a PhysicsBody (gravity, friction, Euler
  integration with sub-stepping) and a MotionInterpreter (motion state machine,
  speed constants from retail dat).

- Orientation quaternion is synced from Yaw each frame (Yaw=0 → +X, matching
  the cos/sin convention the camera and outbound messages expect).

- Horizontal velocity is composed from MotionInterpreter.get_state_velocity()
  speeds (WalkAnimSpeed=3.12, RunAnimSpeed=4.0, SidestepAnimSpeed=1.25 from
  decompiled globals) then pushed via PhysicsBody.set_local_velocity so the
  orientation quaternion rotates them into world space correctly.

- Vertical velocity (gravity / jump / fall) is snapshot before DoMotion calls
  so apply_current_movement's set_local_velocity(0,0,0) can't clobber it.

- Jump delegates to MotionInterpreter.jump() + LeaveGround() which calls
  get_leave_ground_velocity() → DefaultJumpVz=10.0 (retail value).

- PhysicsEngine.Resolve is still called each frame with zero delta to sample
  terrain/cell Z under the body and set Contact+OnWalkable accordingly.

- Drive UpdatePhysicsInternal(dt) directly instead of update_object(wallClock)
  to avoid the MinQuantum (~33ms) guard that would silently drop 60fps frames.

Test update: jump loop extended from 30→50 frames to cover the longer flight
time from retail DefaultJumpVz=10 (≈2.04s) vs old JumpImpulse=5 (≈1.02s).

303 tests green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 00:08:02 +02:00
..
AcDream.Core.Net.Tests feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
AcDream.Core.Tests refactor(physics): wire PhysicsBody + MotionInterpreter into PlayerMovementController 2026-04-13 00:08:02 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00