Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Cross-referenced ACE's Transition.cs, SpherePath.cs, CollisionInfo.cs, BSPTree.cs, BSPNode.cs, LandCell.cs, EnvCell.cs, Sphere.cs against the decompiled retail client (chunk_00530000.c FUN_005387c0, FUN_00538180). Covers the full collision pipeline: - FindTransitionalPosition (step subdivision, main loop) - TransitionalInsert (per-step cell collision + response) - FindEnvCollisions (terrain + indoor BSP paths) - StepUp/StepDown (step height handling) - AdjustOffset/SlideSphere (wall slide projection) - ValidateTransition (post-step validation, FramesStationaryFall safety) Documents which primitives are already ported in CollisionPrimitives.cs and BSPQuery.cs, and catalogs what remains to be implemented. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| CLAUDE.md | ||
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.