acdream/tests/AcDream.Core.Tests/Chat
Erik c9d25ade50 refactor(runtime): own communication and social state
Construct chat history, negotiated channels, friends, squelch, and reply targets in one presentation-independent Runtime owner. Make live routing, retained UI, devtools, and current-runtime projections borrow the exact instances, preserve reconnect reset semantics, and publish failure-isolated reentrant-safe chat commits.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 07:50:16 +02:00
..
ChatChannelInfoTests.cs feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser 2026-04-25 19:44:56 +02:00
ChatCommandTargetStateTests.cs refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00
ChatLogLocalGuidTests.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
ChatLogSystemDedupTests.cs fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
ChatLogTests.cs fix(world): preserve portal materialization effects 2026-07-16 08:14:48 +02:00
CombatChatTranslatorTests.cs fix(combat): match retail live attack feedback 2026-07-11 21:10:01 +02:00
TurbineChatStateTests.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
WeenieErrorMessagesTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00