..
BuildingLoaderTests.cs
perf(streaming): cursor publication across frame budgets
2026-07-24 19:10:18 +02:00
BuildingRegistryTests.cs
feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader
2026-05-27 11:08:43 +02:00
BuildingTests.cs
feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader
2026-05-27 11:08:43 +02:00
ContiguousRangeAllocatorTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
EntitySpawnAdapterLifetimeTests.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
EnvCellLandblockBuildTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
EnvCellRendererTests.cs
perf(render): gate EnvCellRenderer visibility-snapshot rebuilds on real input changes (2026-07-24 audit review)
2026-07-24 11:49:40 +02:00
EnvCellSceneryInstanceTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
GpuRetiredRangeAllocatorTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
InstanceGroupClearTests.cs
fix(rendering): normalize empty dispatcher evidence
2026-07-25 02:17:42 +02:00
LandblockSpawnAdapterReadinessTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
MeshUploadCachesTests.cs
fix(streaming): prepare quiesced destination entities
2026-07-24 20:21:57 +02:00
ObjectMeshUploadBudgetTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ObjectMeshWorkerLifecycleTests.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
PackedDispatcherOracleTests.cs
fix(rendering): match empty packed submissions
2026-07-25 01:48:02 +02:00
PackedProjectionClassificationCacheTests.cs
perf(rendering): retain packed classification
2026-07-25 02:46:40 +02:00
RetryableResourceReleaseLedgerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
TextureAtlasCapacityTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
TextureAtlasSlotAllocatorTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
WbDrawDispatcherClipSlotTests.cs
feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
2026-06-07 10:14:43 +02:00
WbDrawDispatcherCompositeWarmupTests.cs
fix(rendering): decouple portal warmup discovery
2026-07-25 04:27:17 +02:00
WbDrawDispatcherIndoorFlagTests.cs
fix(lighting): #142 — per-instance sun gate for windowed-building interiors
2026-06-20 12:55:56 +02:00
WbDrawDispatcherTorchGateTests.cs
fix(lighting): A7 Fix D round 2 — outdoor objects get NO torches (retail useSunlight gate) ( #140 )
2026-06-19 23:56:49 +02:00
WbFrustumTests.cs
feat(render): Phase A8 Wave 1 — WB scaffolding extraction + stencil low-level method
2026-05-27 14:46:07 +02:00
WbTextureResolutionPolicyTests.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00