acdream/tests/AcDream.App.Tests
Erik 129dd77ddd fix(rendering): decouple portal warmup discovery
Scan published destination candidates under a separate bounded budget from expensive mesh and composite preparation so large retained worlds cannot exhaust the reveal window before candidate discovery completes.

The correction is valid on both the retained and pre-cutover draw paths, so the G4 visual rollback remains the single commit ef1d263337.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 04:27:17 +02:00
..
Audio fix(audio): keep unavailable world slots quiescent 2026-07-24 19:49:25 +02:00
Combat refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00
Composition feat(rendering): compare the incremental shadow scene 2026-07-24 22:24:30 +02:00
Diagnostics feat(rendering): compare scene-built PView candidates 2026-07-25 00:12:53 +02:00
Input feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
Interaction feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
Net feat(rendering): compare the incremental shadow scene 2026-07-24 22:24:30 +02:00
Physics fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering fix(rendering): decouple portal warmup discovery 2026-07-25 04:27:17 +02:00
Settings refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Spells fix(ui): restore modern spell formula presentation 2026-07-24 07:08:47 +02:00
Streaming fix(rendering): preserve exact scene traversal order 2026-07-25 02:03:58 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI perf(streaming): reserve destination reveal capacity 2026-07-24 19:39:23 +02:00
World fix(rendering): synchronize hidden live projections 2026-07-25 03:14:15 +02:00
AcDream.App.Tests.csproj fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs fix(rendering): synchronize hidden live projections 2026-07-25 03:14:15 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
RuntimeDatAccessArchitectureTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs feat(streaming): establish cost budget ledger 2026-07-24 17:26:34 +02:00