..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Combat
fix #208 : keep combat bar hidden in peace mode
2026-07-12 22:30:55 +02:00
Conformance
refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue
2026-07-05 20:52:01 +02:00
Fixtures
fix( #185 ): landblock collision part-id uint32 overflow dropped stair steps
2026-07-08 10:07:50 +02:00
Input
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Items
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Lighting
feat(vfx): bind effects to live animated poses
2026-07-14 10:56:01 +02:00
Meshing
feat(vfx): bind effects to live animated poses
2026-07-14 10:56:01 +02:00
Physics
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Player
fix(ui): port live experience quality updates ( #217 )
2026-07-13 20:43:48 +02:00
Plugins
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Rendering
feat(vfx): port retail hidden and teleport presentation
2026-07-14 14:59:48 +02:00
Selection
feat(net): port retail physics spawn and event timestamps
2026-07-14 00:22:17 +02:00
Social
feat(chat): port retail client command families
2026-07-13 14:50:15 +02:00
Spells
feat: port retail magic lifecycle and retained spell UI
2026-07-15 10:55:22 +02:00
Streaming
feat(vfx): port retail effect scheduling and delivery
2026-07-14 09:25:44 +02:00
Terrain
fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
2026-06-12 22:05:31 +02:00
Textures
fix(textures): DecodeSolidColor null-safe against null ColorValue
2026-06-14 14:36:07 +02:00
Ui
feat(chat): port retail client command families
2026-07-13 14:50:15 +02:00
Vfx
fix(ui): restore radar, retail wield switching, and protection meshes
2026-07-14 20:52:45 +02:00
World
feat(vfx): port retail effect scheduling and delivery
2026-07-14 09:25:44 +02:00
AcDream.Core.Tests.csproj
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00
xunit.runner.json
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00