acdream/tests/AcDream.Core.Tests/Input
Erik a3b389603d fix(app): multi-point Z sampling + never-cull player landblock
1. Slope clipping: replaced single foot-forward Z sample with 4-point
   sampling (forward, back, left, right at 0.7 units). Takes the max Z
   across all samples so both uphill and downhill slopes keep feet above
   the terrain mesh surface. Removed the +0.1 Z bias entirely.

2. Player culling: replaced per-entity scan (alwaysVisibleEntityId) with
   per-landblock skip (neverCullLandblockId). The player's current
   landblock is computed from _playerController.Position and passed to
   the renderer. Simpler, faster, and more reliable.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 21:29:54 +02:00
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PlayerMovementControllerTests.cs fix(app): multi-point Z sampling + never-cull player landblock 2026-04-12 21:29:54 +02:00