Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Rewrote the reference repos section with: 1. Clear domain-to-oracle mapping table — every domain (terrain, rendering, networking, movement, etc.) has a named primary oracle and secondary reference. No ambiguity about which repo to check first. 2. NEVER GUESS policy: "read the reference FIRST, write code SECOND. Always." Explicitly calls out the triangle-boundary Z bug as the cautionary tale (5 failed fix attempts from guessing vs 1 fix from checking ACME's ClientReference.cs). 3. Quick-reference file lists for ACME (6 key files) and holtburger (6 key files) so future sessions can jump straight to the right code. 4. WorldBuilder original explicitly marked as SUPERSEDED for terrain algorithms (ACME has conformance tests, original doesn't). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.