acdream/tools
Erik 37e42aafc4 docs(render): resolve #458 — the a9c9 doorway admission is a 0.5 % edge-plane precision boundary (AD-118)
Two live cdb captures on the paired 2013 client at the Holtburg doorway:
the blockset template (every Render::block_check call of one frame — 2,601
resident blocks x 2 exit views) proves retail tests a9c9 at ring slot
25,46 and returns PARTIALLY then OUTSIDE; the blockcheck template dumps
its four corner interval vectors (0 0 0 0 300.4|310.2 and 0 0 0 1001 ...,
slab 75..330). acdream's replay at the same P pose reproduces the sentinel
pattern, the four edge planes and both verdicts, drawing a9c9 once, with
clip heights 298.8/308.5 m — a 0.5 % plane difference (about 0.35 px of
projected door-vertex position). At the fixture pose that margin is what
flips the south-west corner from inside to outside on the fourth edge
plane, so retail's four-corner unanimity test says OUTSIDE where ours
says PartiallyInside. Not fixable bit-exactly short of D3D's x87
transform; the KnownFailure row stays with its comment rewritten, the
register carries AD-118, and the first filtered capture's silent miss
(cdb sign-extends poi() inside .if; use dwo()) is noted in the template.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 14:43:14 +02:00
..
A8CellAudit checkpoint(render): preserve pre-overhaul investigation state 2026-09-01 18:04:24 +02:00
ace-mods/SetTime docs(ace-mods): SetTime loads via @mod find, no ACE restart needed 2026-08-23 14:34:43 +02:00
AnimHookScan fix(world): honour SetOmega — the birds and butterflies fly again 2026-08-21 05:42:59 +02:00
cdb Merge origin/main into MossTank automation work 2026-08-27 19:01:26 +02:00
cdb-scripts fix(motion): full queue reset on locomotion-cycle direct transitions 2026-05-03 17:00:55 +02:00
diag-logs diag(motion): instrumentation for remote walk↔run leg-cycle bug (Commit A) 2026-05-03 20:38:47 +02:00
dump-keymap fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
ghidra_project feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
i422 tools(i422): parameterised debug-heap loop + plain rate loop; #422 re-characterised after it fired on the retail matrix row 2026-08-23 05:19:18 +02:00
IconForge fix(IconForge): point the texture path at the real dump directory 2026-08-20 14:43:37 +02:00
InspectCoatTex docs(issues): #37 — Investigation 2 narrows bug to SubPalette coverage gaps 2026-05-05 14:45:50 +02:00
jsonl test(phys): A6.P5 fixture — 3 ticks from live door-stuck capture 2026-05-25 12:43:51 +02:00
LayoutDump fix(ui): button property 0x0D was never "disabled", and it killed every Journal button 2026-08-21 15:58:03 +02:00
MosswartArt feat: mosswart client icon and Asheron's Call-inspired launcher icon 2026-08-20 14:42:10 +02:00
overhaul-selfgate tools(selfgate): G3 route — the §10 scene matrix plus the owner-gated poses 2026-09-03 12:33:11 +02:00
pdb-extract fix(chat): Campaign CH user-gate round 2 -- portal notice rerouted to SpewBox, verbatim /help extraction, jump-in-air evidence 2026-08-10 08:40:24 +02:00
PesChainAudit fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
ProjectileVfxAudit build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RainMeshProbe build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RenderPackValidator feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RetailTimeProbe build: make release restore reproducible 2026-08-18 10:29:00 +02:00
SetupInspect build: make release restore reproducible 2026-08-18 10:29:00 +02:00
ShaderCompiler feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
SkyObjectInspect build: make release restore reproducible 2026-08-18 10:29:00 +02:00
SpellDump fix(magic): the foci map never loaded — casts demanded full components a focus should waive 2026-08-20 21:28:22 +02:00
StarsProbe build: make release restore reproducible 2026-08-18 10:29:00 +02:00
TextureDump build: make release restore reproducible 2026-08-18 10:29:00 +02:00
vm0 research(vm0): Campaign AR's pack-off path IS the pre-campaign renderer - PASS 2026-08-22 21:40:40 +02:00
vm6 docs(render): VM6 code-complete — foliage-wind pixel proof, repeat-floor apparatus, ledger (Campaign VM) 2026-08-23 04:01:18 +02:00
walk-oracle docs(render): resolve #458 — the a9c9 doorway admission is a 0.5 % edge-plane precision boundary (AD-118) 2026-09-03 14:43:14 +02:00
WeatherEnumerator build: make release restore reproducible 2026-08-18 10:29:00 +02:00
WeatherSetupProbe build: make release restore reproducible 2026-08-18 10:29:00 +02:00
analyze_265_steep_slope_capture.py test(physics): #265 mining tool + real-trajectory replay harness for the steep-slope response family 2026-07-30 17:55:49 +02:00
analyze_269_slope_stop_capture.py fix(physics): port retail slope landing stop 2026-07-31 09:10:53 +02:00
analyze_resolve_capture.py tools+plan(#182): resolve-capture histogram classifier + verbatim player-physics rebuild plan 2026-07-07 13:37:15 +02:00
atmospheric-performance-matrix-common.ps1 feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
audit-test-inventory.ps1 test: audit helper-mediated source reads 2026-08-18 14:18:00 +02:00
CampaignLaProcessCorrelation.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
capture-campaign-la-session-process.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
compile-shaders.ps1 feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
connected-atmospheric-exposure-comparison.route.txt feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
connected-dense-town.route.txt fix(diag): bind stationary samples to route checkpoints 2026-07-24 12:54:57 +02:00
connected-r6-soak.route.txt fix(diag): bind stationary samples to route checkpoints 2026-07-24 12:54:57 +02:00
connected-render-pack-gate-common.ps1 test(render): add connected package lifecycle gate 2026-08-22 13:53:29 +02:00
connected-render-pack-package-lifecycle.route.txt test(render): add connected package lifecycle gate 2026-08-22 13:53:29 +02:00
connected-render-pack-remote-observer.route.txt test(gates): sequence the two-client remote-shadow gate with harness signals 2026-08-22 17:44:13 +02:00
connected-render-pack-remote-primary.route.txt test(gates): sequence the two-client remote-shadow gate with harness signals 2026-08-22 17:44:13 +02:00
connected-render-pack-transitions.route.txt feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
connected-world-lifecycle.route.txt test(runtime): add connected lifecycle gate 2026-07-20 22:39:34 +02:00
connected-world-reconnect.route.txt test(runtime): add connected lifecycle gate 2026-07-20 22:39:34 +02:00
decompile_acclient.py research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
decompile_full.py research: full acclient.exe decompilation — 22,225 functions, 688K lines 2026-04-12 23:25:51 +02:00
DecompileTargets.java research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
ghidra_decompile.py research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
launch-atmospheric-preview.ps1 feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
new-campaign-la-update-fixture.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
publish-bin.ps1 ci: put the launcher's update pointer in a release, and delete the dist branch 2026-08-19 14:40:41 +02:00
README.md build: make release restore reproducible 2026-08-18 10:29:00 +02:00
run-atmospheric-performance-matrix.ps1 fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection 2026-08-23 10:00:11 +02:00
run-blank-world-ab-probe.ps1 docs(render): the occlusion-query verdict on the V4c blank world, and the options 2026-07-28 01:44:34 +02:00
run-blank-world-surface-probe.ps1 test(render): add blank-world attribution apparatus and a post-world GL sample 2026-07-28 00:08:10 +02:00
run-campaign-la-preflight.ps1 fix(launcher): harden Campaign LA11 gate evidence 2026-08-15 01:08:41 +02:00
run-connected-loss-gate.ps1 docs(net): N5 accepted - Opus review PASS; loss gate strengthened per review 2026-07-29 16:40:55 +02:00
run-connected-r6-soak.ps1 Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
run-connected-render-pack-package-lifecycle.ps1 test(render): add connected package lifecycle gate 2026-08-22 13:53:29 +02:00
run-connected-render-pack-remote-player-gate.ps1 test(gates): sequence the two-client remote-shadow gate with harness signals 2026-08-22 17:44:13 +02:00
run-connected-world-lifecycle-gate.ps1 Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
run-offline-pixel-gate.ps1 tools(gate): -ExeOverride and -DebuggerScript for the offline pixel gate; #422 characterised over 40 instrumented runs (Campaign VM VM7) 2026-08-23 04:32:27 +02:00
run-offline-vulkan-capture.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
run-portal-churn-soak.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
run-release-gate.ps1 fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
run-repeat-connected-gate.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
test-campaign-la-gate-helpers.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
test-campaign-la-script-safety.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
test-campaign-la-session-status.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
update-package-locks.ps1 build: make release restore reproducible 2026-08-18 10:29:00 +02:00
verify_un2_fmul.py UN-2 RESOLVED: GetMaxSpeed x4 is byte-verified retail; doc-comment was the misread 2026-06-12 13:17:50 +02:00

Maintained .NET tools

Every .csproj under tools/ is part of AcDream.slnx. The complete Release gate restores and builds these tools, so a missing personal checkout or an API change cannot leave a tracked tool silently broken. They are diagnostic/manual programs: the gate builds them but does not run data-dependent investigations.

Tool Purpose Runtime prerequisite
A8CellAudit Inspect landblock, EnvCell, portal, and collision topology. Installed AC DAT files / the arguments documented by the program.
dump-keymap Extract the retail master input maps and decoded actions. Installed client_portal.dat.
PesChainAudit Walk weather PES call chains and particle emitters. Installed AC DAT files.
ProjectileVfxAudit Audit projectile physics-script and particle-emitter VFX mappings. Installed AC DAT files.
RainMeshProbe Inspect rain surfaces, polygon sidedness, and generated mesh counts. Installed AC DAT files.
RetailTimeProbe Read retail time-of-day and sky state for comparison. Windows, a running retail client, and process-read access.
SetupInspect Dump Setup parts, placement poses, and animation frames. Installed AC DAT files and a Setup ID.
ShaderCompiler Compile the Vulkan GLSL shader set to committed SPIR-V. Source and output directory arguments.
SkyObjectInspect Inspect Dereth sky/day-group objects and texture data. Installed AC DAT files.
StarsProbe Audit sky-object geometry, UV ranges, and surfaces. Installed AC DAT files.
TextureDump Dump render-surface statistics and texture images. Installed AC DAT files.
WeatherEnumerator Enumerate weather sky objects and their bounds. Installed AC DAT files.
WeatherSetupProbe Inspect the parts and surfaces of weather Setups. Installed AC DAT files.

Build the complete maintained graph with:

dotnet restore AcDream.slnx --locked-mode --force-evaluate
dotnet build AcDream.slnx -c Release --no-restore

Use pwsh ./tools/run-release-gate.ps1 for the authoritative bounded gate. Package versions and lock-file maintenance are documented in docs/release-gate.md.