acdream/tests/AcDream.Core.Net.Tests
Erik 10304f6dc2 fix(chat): announce enchantment expiry; stop double-printing tells
Two of the four reported chat defects.

**Only item spells announced their expiry.** ACE splits the two cases: an
enchantment expiring on an ITEM arrives as ordinary server chat ("The spell X
on Y has expired.") — which is why those were the only ones showing — while
one expiring on the PLAYER arrives as GameEventMagicDispelEnchantment carrying
no text at all, because retail's client writes that line itself.
ClientMagicSystem::NotifyOfEnchantmentRemoval @0x005686C0 is now ported: the
spell's own name plus " has expired.", at LogTextType 7 (Magic), including
retail's guards (ids >= 0x8000 skipped, a spell missing from the table prints
nothing) and its one special case — spell 0x29A gets " penalty" appended so
vitae reads "Vitae penalty has expired."

Retail's trailing "\n" is deliberately dropped: its scroll appends raw text,
AddText is line-based, and keeping it would print a blank line.

**Every tell printed twice.** ACE's GameActionTell replies with a
GameMessageSystemChat carrying the finished "You tell X, ..." line
(ChatMessageType.OutgoingTell), and we ALSO emitted an optimistic local echo.
Retail's own send path, Event_TalkDirectByName @0x00577CF4, has no
AddTextToScroll beside it — it just transmits and lets the server's reply
print. The local echo is removed, which also makes Tell consistent with Say,
which has always relied on the server echo.

CH3 had this half-right: it removed the legacy-channel echo for precisely this
reason, but kept the Tell echo on the stated grounds that "the server never
resends" it. That premise was false. Both test comments asserting it are
corrected rather than deleted, since the wrong claim is what made the bug
survive review.

Solution builds clean; 14,477 tests pass on the standard hermetic lane filter,
0 failures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 06:11:33 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages test: remove exact duplicate coverage 2026-08-18 12:36:41 +02:00
Packets feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
Transport test: introduce Lane=Timing for load-sensitive tests, and stop chasing them individually 2026-08-19 15:29:10 +02:00
AcDream.Core.Net.Tests.csproj test: revert Core.Net serialization; widen the virtual-clock harness patience instead 2026-08-19 13:59:42 +02:00
CombatStateWiringTests.cs feat(inventory): port retail weapon switching 2026-07-12 23:06:31 +02:00
GameEventWiringTests.cs fix(chat): announce enchantment expiry; stop double-printing tells 2026-08-21 06:11:33 +02:00
LiveHandshakeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
NetClientTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
NetProbeTests.cs feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
NetProcessStaticsCollection.cs feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
ObjectTableWiringTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
PlayerDescriptionParserTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
PrivateUpdateVitalTests.cs feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
SubscriptionSetTests.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
WorldSessionCharacterCreationTests.cs CC2 review fix round: latch scope narrowed, AD-100, creationFailed reason key 2026-08-15 13:10:24 +02:00
WorldSessionCharacterSelectionTests.cs feat(net,runtime): Campaign CC CC2 — CharacterCreate wire, 0xF643 correlation, creation status events 2026-08-15 12:49:52 +02:00
WorldSessionChatTests.cs feat(chat): port retail's @pklite client command (EnterPkLite 0x028F) 2026-08-03 18:57:17 +02:00
WorldSessionCombatTests.cs feat(ui): finish retail toolbar controls 2026-07-11 12:11:53 +02:00
WorldSessionConstructionTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
WorldSessionInboundBudgetTests.cs fix(net): timeslice WorldSession.Tick inbound drain (#2 flood) 2026-06-22 15:39:50 +02:00
WorldSessionInventoryActionTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
WorldSessionLinkStatusTests.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
WorldSessionNegotiationShutdownTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
WorldSessionNetReceiveLoopResilienceTests.cs feat(net): N3 - AckNakScheduler, retail 2.0s cumulative ack replaces per-packet acks 2026-07-29 13:51:57 +02:00
WorldSessionRadarTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
WorldSessionShutdownTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
WorldSessionVendorTests.cs feat(vendor): Slice 6b/6c — move-to-use, buy staging, selling; the vendor arc is functionally complete 2026-08-08 11:43:11 +02:00
WorldSessionWiringOwnershipTests.cs refactor(net): own live session routing 2026-07-21 11:17:09 +02:00