acdream/tests/AcDream.App.Tests
Erik 0fed5fdd91 fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model
Ports the last remaining half of retail's Skills page: the four-bucket
sorted skill list (Specialized/Trained/UseableUntrained/UnuseableUntrained,
UpdateSkillEntry's own iMinlevel <= 1 test), plus the info box's
description + formula completion.

- ChargenSkillDetail/ChargenSkillFormula (Core) thread SkillBase.MinLevel/
  Description/Formula from the global SkillTable, exposed via a new
  ChargenOptions.TryGetSkillDetail (nullable-with-default parameter, so
  every pre-existing ChargenOptions call site compiles unchanged).
  ChargenTableReader.Project populates it from the same SkillTable loop
  that already builds GlobalSkillCostsBySkillId.
- CharacterCreationSkillsPage.RebuildRows now groups every costable skill
  into SkillBucket, sorts each bucket alphabetically by name
  (InsertEntrySorted's wcscmp, ported as string.CompareOrdinal), and
  builds one Templates[0] header row per bucket ahead of that bucket's
  Templates[1] skill rows — DoSkillRecords' own unconditional
  4-header-then-populate order. A level change re-buckets the row
  (detected per-refresh against each row's own cached bucket, then a
  full rebuild with the current selection explicitly preserved).
- RefreshInfoBox now composes description (word-wrapped via
  DatRichText.Compose) + the level-gated bonus line (an exact, unwrapped
  literal — NOT routed through word-wrap, which would have collapsed its
  authored double-space formatting) + ComposeFormula's "Formula : ..."
  line (MakeSkillFormula ported with high confidence for the prefix/
  per-attribute-term/divisor/bonus-suffix shape; the two-attribute
  connector text is a disclosed approximation, register AP-231, since
  the decompiled function's own connector literals could not be
  recovered byte-exact by this session's static-only tooling).

Register: AP-213 RETIRED (160 active rows). Live-DAT gate: the installed
SkillTable's MinLevel distribution matches the investigation's own
recorded finding exactly (38 entries, 23 useable-untrained / 15
trained-required). 3 new fixture tests + 1 new live-DAT test; 3
pre-existing integration tests fixed (they captured row widget
references before a bucket-changing click, which now rebuilds and
discards those references — a real, correct consequence of the new
model, not a bug).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 15:33:39 +02:00
..
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages 2026-08-15 17:45:51 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1 2026-08-14 16:04:32 +02:00
Diagnostics fix(diag): resolve the multisampled backbuffer before reading it 2026-07-28 00:54:59 +02:00
Input feat(app): FA2 -- fellowship/allegiance command routing for graphical + headless hosts 2026-08-12 01:32:18 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net fix(chargen): Campaign CC CC7 review fix round — F1-F9 — REVIEW-CLOSED 2026-08-16 03:13:02 +02:00
Physics refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins fix(plugins): close LA5 ownership races 2026-08-14 19:28:14 +02:00
Rendering fix(chargen): Campaign CC gate round 1 Batch D — gmCG3DView environment backdrop 2026-08-16 13:05:23 +02:00
Runtime fix(runtime): close Campaign LA7b review findings 2026-08-14 18:55:48 +02:00
Settings fix #376/#388 review round: post-condition truth, idempotence, one 2026-08-13 18:10:07 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming Merge branch 'main' into claude/latest-commits-cb0c8f 2026-08-14 12:52:34 +02:00
UI fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model 2026-08-16 15:33:39 +02:00
World fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing 2026-08-07 10:07:45 +02:00
AcDream.App.Tests.csproj feat(plugins): complete Campaign LA5 cross-host hosting 2026-08-14 18:12:59 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00