acdream/tests/AcDream.Core.Tests
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(world): preserve portal materialization effects 2026-07-16 08:14:48 +02:00
Combat fix #208: keep combat bar hidden in peace mode 2026-07-12 22:30:55 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
Input fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
Items fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
Lighting feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Player fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
Plugins fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Rendering fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Selection feat(selection): port retail polygon picking and vivid marker 2026-07-17 21:32:51 +02:00
Social feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Spells fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Streaming fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(textures): DecodeSolidColor null-safe against null ColorValue 2026-06-14 14:36:07 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
World fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00