acdream/docs/architecture
Erik e6dd8bf6fa fix(items): preserve wand stance and corpse use order
Keep active-combat AutoWield intent through ACE's pre-wield transition and queued trailing peace notice, while allowing explicit combat input to supersede it.

Queue one-shot item interactions until the frame's movement edge has been serialized, so a movement release cannot cancel ACE's server-side corpse approach callback.

Release build succeeds and all 5,890 runnable tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 19:32:01 +02:00
..
acdream-architecture.md feat(items): port retail external-container looting 2026-07-17 16:18:10 +02:00
code-structure.md feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
retail-divergence-register.md fix(items): preserve wand stance and corpse use order 2026-07-17 19:32:01 +02:00
worldbuilder-inventory.md perf(vfx): port retail particle visibility degradation 2026-07-17 15:27:36 +02:00