acdream/docs
Erik 0f82a08f0a fix(items): use retail cylinder range for loot windows
Keep external-container visibility tied to the signed surface gap between the player and container physics cylinders, matching gmExternalContainerUI's authored UseRadius range watcher. This prevents a valid ViewContents response from being closed at ACE's natural approach endpoint.

Port Position::cylinder_distance and ACCWeenieObject::ObjectsInRange into Core with conformance coverage for 3-D separation, overlap, mode precedence, and inclusive boundaries.

Release build succeeds and all 5,895 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 20:32:34 +02:00
..
architecture fix(items): preserve wand stance and corpse use order 2026-07-17 19:32:01 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans fix(items): complete retail corpse looting feedback 2026-07-17 16:53:49 +02:00
research fix(items): use retail cylinder range for loot windows 2026-07-17 20:32:34 +02:00
superpowers fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md fix(items): preserve wand stance and corpse use order 2026-07-17 19:32:01 +02:00