Transcribed from user's retail screenshots during the character-window polish session; documents name-white, large-gold-level, XP captions, Infinity! cost, and the selected-row bar sprite — used as the acceptance target for Fix A/B/C. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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3.1 KiB
Character window (Attributes tab) — retail reference + polish targets
Transcribed from two user-provided retail screenshots (2026-06-26): the not-selected state and the
Strength-selected state. The PNGs live in the user's chat; this doc is the durable target spec for
the remaining polish on acdream's CharacterStatController (LayoutDesc 0x2100002E). "✗" = acdream gap.
State 1 — nothing selected
- Tabs: Attributes (active, gold label), Skills, Titles.
- Name: "Horan" — WHITE (✗ acdream renders the name gold).
- Heritage line: "Female Aluvian Adventurer" — white.
- PK line: "Non-Player Killer" — white.
- Level area (right): small caption "Character Level" (two lines: "Character" / "Level"), then the number "240" as LARGE GOLD SPRITE DIGITS — a number-sprite font, not plain text (✗ acdream draws "126" as plain gold text, and the caption truncates to "Character Le").
- "Total Experience (XP):" caption + value "100,000,017,999" (✗ caption missing in acdream).
- "XP for next level:" caption + value "99,738,801" with the red fill bar behind it (✗ caption + value missing — the value element is consumed by the UiMeter at import).
- Attribute list — 9 rows, each = icon + name + right-aligned value:
- Row text is LARGER (roughly the icon height ~24px) and rows are TIGHTER (less vertical gap) than acdream's current small-text / wide-spacing.
- Order: Strength 200, Endurance 10, Coordination 10, Quickness 200, Focus 10, Self 10, Health 5/5, Stamina 10/10, Mana 10/10.
- Footer: "Select an Attribute to Improve" (title) / "Skill Credits Available: 96" / "Unassigned Experience: 87,757,321,741". (acdream now matches — confirm the title says Attribute, not skill.)
State 2 — Strength selected
- Same header.
- Selected row (Strength): highlighted with a DARKER background + bars above/below — retail's
selected-row sprite
0x06001397(Button state 6). (✗ acdream uses a translucent GOLD tint — replace with the dark-bar sprite.) - Footer flips to:
- Title: "Strength: 200" — WHITE text (✗ acdream uses the body/gold color).
- "Experience To Raise:" + "Infinity!" (Strength is maxed → cost is infinite; ✗ acdream shows a numeric/"maxed" placeholder — show "Infinity!" when the attribute is at max).
- "Unassigned Experience:" + "87,757,321,741".
- Raise buttons (≜10 + triangle) shown at the selected row's right.
Polish checklist (acdream)
- Name color → white.
- Level → gold sprite digits (find the number-sprite font/ids); caption "Character"/"Level" 2-line.
- Add "Total Experience (XP):" caption.
- Add "XP for next level:" caption + value (un-consume from the meter, or render alongside).
- Row text larger (≈icon height) + rows tighter.
- Selection highlight → sprite 0x06001397 (dark bars), not gold tint.
- Selected footer title → white.
- Maxed attribute → "Experience To Raise: Infinity!".
- Footer title wording = "Select an Attribute to Improve" (Attribute).