#137 collision scope is done — user confirmed all dungeon door types can be clicked and passed through with no phantom blocks (adds to the 2026-07-06 corridor + window/opening gates). The same check surfaced a SEPARATE visual bug: sliding doors and "fading wall" gates don't play their open animation, only literal-name "Door" entities do (GameWindow.cs:3128 IsDoorSpawn gates the reactive-motion-table rescue on an exact display-name match). Filed as #187 for investigation before any fix. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
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| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||