acdream/tests/AcDream.App.Tests/Input
Erik aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
..
CameraPointerInputControllerTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
DispatcherCameraInputSourceTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherMovementInputSourceTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
GameplayInputActionRouterTests.cs feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
GameplayInputCommandControllerTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameplayInputFrameControllerTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
LocalPlayerControllerSlotTests.cs fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
LocalPlayerProjectionControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MouseLookControllerTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
PlayerMovementPlacementTransactionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
QuiescentInputContextTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
RetailLocalPlayerFrameControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
RetainedUiGameplayBindingTests.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
SilkInputSourceLifetimeTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00