acdream/tests/AcDream.App.Tests
Erik aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
..
Audio fix(audio): keep unavailable world slots quiescent 2026-07-24 19:49:25 +02:00
Combat refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
Composition refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
Diagnostics feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
Input refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
Interaction refactor(runtime): own interaction transactions 2026-07-26 11:13:09 +02:00
Net refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
Physics refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00
Runtime refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
Settings fix(rendering): survive display topology handoff 2026-07-25 13:15:24 +02:00
Spells refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
Streaming test(streaming): respect retained retirement barrier 2026-07-26 12:32:32 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
World refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
AcDream.App.Tests.csproj refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
LiveEntityRuntimeFixture.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
RuntimeDatAccessArchitectureTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs feat(streaming): establish cost budget ledger 2026-07-24 17:26:34 +02:00