acdream/docs/superpowers
Erik 0b5e849325 docs(D.5.1): toolbar phase-1 design spec
First D.5 sub-phase: ship gmToolbarUI as the first data-driven game panel (18 slots from LayoutDesc 0x21000016, populated from the persisted PlayerDescription shortcuts, real composited icons, click-to-use). Minimal scope; faithful CPU icon pre-composite (IconData::RenderIcons port). Five bounded units: UiItemSlot, UiItemList, IconComposer, CreateObject IconId extension, ToolbarController. Roadmap registration of D.5.1 is plan step 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 21:05:04 +02:00
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plans docs(D.2b): widget-generalization implementation plan 2026-06-16 16:47:32 +02:00
specs docs(D.5.1): toolbar phase-1 design spec 2026-06-16 21:05:04 +02:00