acdream/docs
Erik 0b5e849325 docs(D.5.1): toolbar phase-1 design spec
First D.5 sub-phase: ship gmToolbarUI as the first data-driven game panel (18 slots from LayoutDesc 0x21000016, populated from the persisted PlayerDescription shortcuts, real composited icons, click-to-use). Minimal scope; faithful CPU icon pre-composite (IconData::RenderIcons port). Five bounded units: UiItemSlot, UiItemList, IconComposer, CreateObject IconId extension, ToolbarController. Roadmap registration of D.5.1 is plan step 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 21:05:04 +02:00
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architecture feat(D.2b): vitals numbers as UiText (widget-generalization Task 8) 2026-06-16 18:52:42 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.2b): roadmap — widget generalization (Plan 2) shipped 2026-06-16 18:55:06 +02:00
research docs(D.5): action bar / inventory / paperdoll research drop 2026-06-16 21:04:57 +02:00
superpowers docs(D.5.1): toolbar phase-1 design spec 2026-06-16 21:05:04 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: file #139 — D.2b retail UI polish (chat text colors + buttons) 2026-06-16 19:01:50 +02:00