acdream/src/AcDream.Content
2026-08-18 10:29:00 +02:00
..
CharGen fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model 2026-08-16 15:33:39 +02:00
Pak feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Vfx perf(render): bound animation and alpha scratch residency 2026-07-24 16:34:28 +02:00
AcDream.Content.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
BoundedDatObjectCache.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
CacheStats.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
DatCollectionAdapter.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
DecodedTextureCache.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
EdgeLineBuilder.cs refactor(pipeline): MP1a - MeshExtractor extracted to AcDream.Content (verbatim move) 2026-07-05 20:19:52 +02:00
FlatCollisionAssetSerializer.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
IDatReaderWriter.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
IPreparedAssetSource.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
IPreparedCollisionSource.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
LandblockPhysicsContentBuilder.cs fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed) 2026-08-07 08:07:02 +02:00
MagicCatalog.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
MeshExtractor.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
ObjectMeshData.cs perf(render): consume prepared mesh package at runtime 2026-07-24 15:07:25 +02:00
packages.linux-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RetailDataIdResolver.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
RuntimeDatCollectionFactory.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
SharedPreparedCollisionCache.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
TextureKey.cs refactor(pipeline): MP1a - lift TextureKey out of the GL atlas class 2026-07-05 20:01:56 +02:00
UploadFormats.cs feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00