acdream/tests/AcDream.App.Tests
Erik 0a37a28e76 fix(ui): Campaign CT5 fix round — Normal-state row media, geometry test, padding, doc corrections
Opus review of CT5 (f532f28c) found 0 blockers, 4 SHOULD-FIX, 6 NOTEs; all
applied here.

SHOULD-FIX 1 (visible retail gap): unselected attribute/skill rows now draw
the row template's Normal-state media (0x06004CC2 — pinned by
CharacterPanelLiveDatTests.AttributeRowTemplate_...) instead of drawing
nothing. Independently decoded against the installed DAT: PFID_A8R8G8B8,
48x48, uniform (0,0,0,175) — a ~69%-opaque black tile the native-size
copy-or-tile blit repeats across the row. Wired at all three sites
(HandleRowClick, ApplySkillSelectionVisuals, AddRow). Selected rows keep
0x06000F93 (RowHighlightSprite) unchanged.

SHOULD-FIX 2: added Bind_AttributeRow_/Bind_VitalRow_/Bind_SkillRow_
geometry tests asserting the authored template pixels against BUILT rows
(not DAT pins) — width, height, icon/name/value column positions. The
skill-row case reproduces the real production scrollbar (X=281, per
CharacterPanelLiveDatTests.StatListBox_AuthorsFiveRowTemplatesInSharedLayout)
to prove the documented 281px clamp (scrollbar.Left - list.Left), one pixel
short of the attribute/vital rows' 282px ceiling.

SHOULD-FIX 3: AddRow's name-column Padding corrected from 1f to 0f — the
authored template carries no margin on 0x1000012A; Padding=1f re-created
the X=26 glyph-start bug this slice existed to fix.

SHOULD-FIX 4: reworded both UiPanel.BackgroundSprite doc comments — the
draw is a native-size copy-or-tile blit (UV-repeat), never a stretch.
Decoded 0x06000F93 as exactly 282x20 (matches the row natively, draws as a
plain copy) vs 0x06004CC2's 48x48 tile. Retail's UIRegion::SetImageByDID
(@0x0069F960) decompiles to a pure BlitMode selector switch — param_2==2 ->
Blit_3Alpha, ==3 -> Blit_4Alpha, else Blit_Normal — with no width/height
touched anywhere in the function, answering CT1's open "draw mode 3"
question: it's an alpha-blend selector, not a resize flag.

NOTEs:
  a. AddRow's nameEl now sets OneLine=true so the authored VJustify=Center
     takes the same single-line vertical-centering path the value column
     already uses.
  b. Tempered the "row width is 282" wording in the SkillContentWidth /
     RowContentWidth doc comments — that's a ceiling attribute/vital rows
     land on, not a fact true for skill rows (281, via SkillViewportWidth's
     scrollbar-gutter measurement).
  c. Reworded the section-header (RowPadX) comment — CT1 verified only the
     four header SPRITES; the caption label's own authored margins were
     never checked. Recorded as an open residual, not a cleared divergence.
  d. AttrRows/VitalRows are now internal (InternalsVisibleTo("AcDream.App.Tests")
     already covers AcDream.App.Tests); CharacterPanelLiveDatTests iterates
     them directly instead of a re-typed duplicate array, and now also
     asserts the vitals 2/4/6 current-enum aliasing claim the doc comment
     made but never enforced.
  e. Deleted the stale pre-CT5 0x06001397 narrative in
     CharacterPanelLiveDatTests; the pin's comment now describes the
     post-CT5 state (a regression guard, not an open bug).
  f. Unified ApplySkillSelectionVisuals' selected-branch SpriteResolve
     wrapper closure with HandleRowClick's direct assignment.

Build green; full hermetic solution suite green (Release,
Lane!=InstalledDat&...&Status!=KnownFailure filter); InstalledDat lane
green (ACDREAM_RUN_INSTALLED_DAT_TESTS=1, Lane=InstalledDat&Status!=KnownFailure).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 01:47:25 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition feat(CT): CT2 — Runtime character-title ownership + wire 2026-08-24 22:03:22 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics test: tie the soak's move-truth grep to a live emitter — both ends now break together 2026-08-24 13:01:33 +02:00
Input fix(input): free-fly is unreachable, and Escape no longer answers to it 2026-08-21 09:55:16 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net feat(CT): CT2 — Runtime character-title ownership + wire 2026-08-24 22:03:22 +02:00
Physics test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Rendering fix #435 (part 1): delete 17 probes that outlived their closed investigations 2026-08-24 11:41:20 +02:00
Runtime test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Settings feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
UI fix(ui): Campaign CT5 fix round — Normal-state row media, geometry test, padding, doc corrections 2026-08-25 01:47:25 +02:00
World test: replace create authority source pin 2026-08-18 16:52:22 +02:00
AcDream.App.Tests.csproj feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00