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Allegiance
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Chat
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fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
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2026-04-25 21:22:07 +02:00 |
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Combat
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fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum
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2026-07-04 09:08:11 +02:00 |
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Conformance
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refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue
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2026-07-05 20:52:01 +02:00 |
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Fixtures
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feat(L.2g-S2a): CMotionInterp inbound funnel in Core + live-retail conformance harness (DEV-1 core)
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2026-07-02 18:50:09 +02:00 |
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Input
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fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain)
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2026-07-05 16:33:41 +02:00 |
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Items
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fix(D.2b): wield is ContainerId-based — drop the WielderId write (code review)
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2026-06-22 22:15:18 +02:00 |
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Lighting
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feat(lighting): A7 visible-cell light scoping + [indoor-light] probe (NOT the #176/#177 fix)
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2026-07-06 00:35:01 +02:00 |
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Meshing
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fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing (#136)
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2026-06-14 19:03:08 +02:00 |
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Physics
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docs+test #176/#177: 12 mechanisms refuted, apparatus shipped, probe protocol staged
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2026-07-05 21:20:03 +02:00 |
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Player
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feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
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2026-04-25 16:42:24 +02:00 |
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Plugins
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feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
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2026-06-14 17:46:37 +02:00 |
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Rendering
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revert #176/#177 cap raise: the uncapped light pool exposes unported per-cell reach semantics — defer to A7
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2026-07-05 23:11:18 +02:00 |
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Selection
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test(picker): Cluster A #86 — screen-rect cell-occlusion tests
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2026-05-19 14:56:51 +02:00 |
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Spells
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fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
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2026-04-25 18:15:20 +02:00 |
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Streaming
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fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug
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2026-07-03 22:03:44 +02:00 |
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Terrain
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fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
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2026-06-12 22:05:31 +02:00 |
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Textures
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fix(textures): DecodeSolidColor null-safe against null ColorValue
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2026-06-14 14:36:07 +02:00 |
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Ui
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fix(retail): rotation rate, useability gate, retail toast strings
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2026-05-16 12:17:54 +02:00 |
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Vfx
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fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform
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2026-05-11 23:57:20 +02:00 |
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World
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feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
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2026-06-23 09:31:26 +02:00 |
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AcDream.Core.Tests.csproj
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |
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SmokeTest.cs
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chore: phase 1 — add Core, Abstractions, App, Tests projects
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2026-04-10 09:22:33 +02:00 |
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xunit.runner.json
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |