acdream/tests/AcDream.App.Tests
Erik 07f2b3f72e fix(settings): OP9 review residuals — restore SaveAudio live-apply pin, delete dead residues
Closes the OP9 combined review's findings (docs/research/2026-08-11-op9-review.md,
APPROVE-WITH-FIXES):

- MUST-FIX 1: SaveAudio -> ApplyAudio (OP6's Config-tab live-apply) lost
  its ONLY assertion when the retired SettingsVM save-order test was
  deleted. Restored directly on the now-public seam:
  SaveAudioPersistsThenPushesLiveApplyAudioWithTheSavedSnapshot pins
  persist-then-push order + the pushed snapshot;
  SaveAudioSkipsTheLivePushWhenPersistenceFails pins the failure ordering
  (a failed persist pushes nothing and commits nothing). Also closes
  SF-5: the OP6 effective-volume comment's 'target-audio assertion above'
  reference is real again and now names the restored test.
- SF-3: dead residues deleted — RuntimeSettingsController's private
  SaveCharacter (zero callers post-371197a3), ISettingsStorage.SaveCharacter
  + its JsonRuntimeSettingsStorage/FakeStorage implementations (the deleted
  private method was the only caller), and IngressShutdownRoots.Settings
  (zero readers since the view-model shutdown stage died). SettingsStore's
  PUBLIC SaveCharacter stays: it is the tested storage-API seam, and
  per-toon entries in existing settings.json files still load through the
  live LoadCharacter path.
- SF-2: code-structure.md's presentation-seam list no longer routes the
  settings preview through 'optional SettingsVM'.
- NIT 6: AP-196's retirement note now attributes LockUI (/lockui +
  PlayerDescription SetUiLocked convergence) and UseMouseTurning
  (Gameplay-tab macro + Config-tab row) to their real channels instead of
  folding all 13 members into the Character tab.

Full Release suite: 13,077 passed / 4 skipped / 0 failed (13,075 + the two
restored tests). One unnamed App-assembly failure appeared on the first
post-fix full run and did not reproduce on the isolated assembly rerun nor
a second full run — consistent with the known #250-class parallel-load
flake, recorded here for honesty rather than silently rerun.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 13:42:39 +02:00
..
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition feat(ui): Campaign OP slice OP8 — Configure Keyboard 2026-08-11 09:19:54 +02:00
Diagnostics fix(diag): resolve the multisampled backbuffer before reading it 2026-07-28 00:54:59 +02:00
Input refactor(settings): OP9 — retire the dead F11 settings surface + fully-superseded GameplaySettings 2026-08-11 13:18:53 +02:00
Interaction fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00
Net fix(runtime,net): OP1 review fixes — server-seed gate, tick-wired auto-save/logout flush, fellowship mutual exclusion 2026-08-11 00:39:51 +02:00
Physics refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
Platform feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering refactor(settings): OP9 — retire the dead F11 settings surface + fully-superseded GameplaySettings 2026-08-11 13:18:53 +02:00
Runtime feat(runtime,net): Campaign OP slice OP1 — full character-option table, dirty model, real 0x01A1 blob builder 2026-08-10 23:31:34 +02:00
Settings fix(settings): OP9 review residuals — restore SaveAudio live-apply pin, delete dead residues 2026-08-11 13:42:39 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming fix(audio): portal cues fire on the sequencer's sound events, not the tunnel visuals 2026-08-09 08:22:48 +02:00
UI Merge op8-keyboard: Campaign OP slice OP8 — Configure Keyboard 2026-08-11 12:37:56 +02:00
World fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing 2026-08-07 10:07:45 +02:00
AcDream.App.Tests.csproj refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00