Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage. Co-Authored-By: Codex <noreply@openai.com>
19 lines
821 B
C#
19 lines
821 B
C#
namespace AcDream.App.UI;
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/// <summary>Canonical registry names for top-level retail-UI windows, so the
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/// mount, the window registry, and the toggle keybind all agree on one literal.</summary>
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public static class WindowNames
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{
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public const string Vitals = "vitals";
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public const string Toolbar = "toolbar";
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public const string Character = "character";
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public const string Inventory = "inventory";
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public const string Chat = "chat";
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public const string Radar = "radar";
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public const string Combat = "combat";
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public const string JumpPowerbar = "jump-powerbar";
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public const string Spellbook = "spellbook";
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public const string Indicators = "indicators";
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public const string PositiveEffects = "effects-positive";
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public const string NegativeEffects = "effects-negative";
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}
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