acdream/src/AcDream.App/UI/WindowNames.cs
Erik 07be994d97 feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 10:55:22 +02:00

19 lines
821 B
C#

namespace AcDream.App.UI;
/// <summary>Canonical registry names for top-level retail-UI windows, so the
/// mount, the window registry, and the toggle keybind all agree on one literal.</summary>
public static class WindowNames
{
public const string Vitals = "vitals";
public const string Toolbar = "toolbar";
public const string Character = "character";
public const string Inventory = "inventory";
public const string Chat = "chat";
public const string Radar = "radar";
public const string Combat = "combat";
public const string JumpPowerbar = "jump-powerbar";
public const string Spellbook = "spellbook";
public const string Indicators = "indicators";
public const string PositiveEffects = "effects-positive";
public const string NegativeEffects = "effects-negative";
}