..
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Combat
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Diagnostics
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
Input
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Net
refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2)
2026-05-17 16:15:57 +02:00
Physics
test(vfx): harden live missile and effect lifetimes
2026-07-14 15:47:00 +02:00
Plugins
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Rendering
feat: port retail magic lifecycle and retained spell UI
2026-07-15 10:55:22 +02:00
Spells
feat: port retail magic lifecycle and retained spell UI
2026-07-15 10:55:22 +02:00
Streaming
test(vfx): harden live missile and effect lifetimes
2026-07-14 15:47:00 +02:00
Studio
fix(ui): restore radar, retail wield switching, and protection meshes
2026-07-14 20:52:45 +02:00
UI
feat: port retail magic lifecycle and retained spell UI
2026-07-15 10:55:22 +02:00
World
test(vfx): harden live missile and effect lifetimes
2026-07-14 15:47:00 +02:00
AcDream.App.csproj
feat(pipeline): MP1a - AcDream.Content assembly scaffold
2026-07-05 20:00:33 +02:00
Program.cs
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
RuntimeOptions.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00