acdream/src/AcDream.App
Erik 07be994d97 feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 10:55:22 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Combat fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
Diagnostics fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
Input fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Physics test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
Spells feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
Streaming test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
Studio fix(ui): restore radar, retail wield switching, and protection meshes 2026-07-14 20:52:45 +02:00
UI feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
World test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
AcDream.App.csproj feat(pipeline): MP1a - AcDream.Content assembly scaffold 2026-07-05 20:00:33 +02:00
Program.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
RuntimeOptions.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00