acdream/tests/AcDream.Core.Tests/World
Erik 22b86b9ff4 feat(ui): Campaign OP slice OP4 — the Character tab
Binds LayoutDesc 0x21000028 (gmCharacterSettingsUI) through OP2's
template-list mechanism and OP3's OptionPage model: 6 authored group
headers + 50 toggle rows (49 from the 2013 build + D3's "Listen to PK
death messages", AP-193) in research doc §2's authored order, each row
resolved by PlayerOption id through CharacterOptionTable, seeded from
live RuntimeCharacterOptionsState, defaulted from CharacterOptionTable.
ClientDefault (byte-verified against UIOption_Checkbox::SetPlayerOption
@0x00486e80's own GetDefaultOptionValue call — AP-194 updated to confirm
the directive was followed), labels/tooltips resolved by name from
string table 0x23000003 (never hard-coded English), and registered with
OptionsPanelController.CharacterPage. Apply/Reset/Defaults
(0x100001FC/FD/FE) are now wired per-page via a scoped subtree search
(UiElement.FindDescendant, promoted from UiTabPanel) since Character/
Chat/Config each author their own physical instance under the SAME
element ids.

Consumers: Group A (29 ids) wire+store only via the existing
SetSingleCharacterOptionRuntimeCmd/TrySetOption seam. Group B: Display
Timestamps prefixes new transcript lines (RuntimeCommunicationState.
DisplayTimestampsSource); Disable Distance Fog forces FogMode.Off
(WeatherSystem.DisableDistanceFogSource, retiring half of TS-73); Run as
Default Movement inverts the walk-mode modifier's default
(RuntimeLocalPlayerMovementState.RunAsDefaultMovementSource). Group C
re-points AutoTarget/AutoRepeatAttack/ViewCombatTarget
(CharacterOptionCombatSettingsSource), VividTargetingIndicator/
CoordinatesOnRadar/LockUI/AcceptLootPermits from the client-local
GameplaySettings record to the canonical server bit — closing two
previously-unfiled divergences where AutoRepeatAttack and
AcceptCorpseLootingPermissions never reached the wire despite being
retail auto-save ids. TS-73 narrowed to its two still-open cases;
TS-75..TS-80 file the genuine gaps (no day/night force, no weather-
particle/profanity-filter/salvage/housing/pickup-preference subsystem,
fellowship-create's unaudited client-sourced field) rather than
inventing stand-ins.

Conformance: CharacterOptionsPageControllerTests pins all 50 rows
against CharacterOptionTable in both directions (an invented or dropped
row fails the build), the authored group/order row-by-row, and the
build/seed/Apply/Reset/Defaults/wire-publish behavior end-to-end against
the committed fixture. 52 new tests; full solution suite 13,008 passed /
4 skipped / 0 failed (was 12,956/4/0).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 04:31:34 +02:00
..
Cells fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
DerethDateTimeCollection.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
DerethDateTimeTests.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
InteriorEntityIdAllocatorTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
LandblockLoaderTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LandblockStaticEntityIdAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PhysicsDatBundleTests.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
ProceduralSceneryIdAllocatorTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
SceneryGeneratorTests.cs phase(N.1): delete legacy scenery code path; WB is the only path 2026-05-08 10:37:55 +02:00
SkyDescLoaderTests.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
SkyStateTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
StreamingReadinessGateTests.cs fix(#192): close login streaming race — gate on a known real position, not session state 2026-07-09 15:57:43 +02:00
TeleportAnimSequencerTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
WbSceneryAdapterTests.cs phase(N.1): add LandBlock → TerrainEntry[] adapter 2026-05-08 09:11:59 +02:00
WeatherSystemTests.cs feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
WorldEntityAabbTests.cs #119: entity bounds from dat vertex data - works for every case, not just multi-part 2026-06-11 22:39:05 +02:00
WorldTimeDebugTests.cs fix(diag): Campaign V slice V7 commit 2 - pin the world clock, because the route never did 2026-07-28 19:34:13 +02:00
WorldViewTests.cs feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00