acdream/docs/superpowers/specs
Erik 06d7fbd5ef docs(vfx): Phase C.1.5a — portal PES wiring design spec
Slice 1 of Phase C.1.5: fire Setup.DefaultScript through the already-
shipped PhysicsScriptRunner on server-spawned WorldEntity create, so
portals (and any other entity with a DefaultScript) emit their retail-
faithful persistent particle effects at spawn time. Reuses the C.1
runner-sink-system-renderer chain end-to-end; one new ~50-line class
(EntityScriptActivator) plus a two-line wiring in GameWindow.

Slice 2 (C.1.5b) will cover EnvCell.StaticObjects + animation-hook
verification; spec landed separately after slice 1 verification passes.

Acceptance: visual confirmation at the Holtburg Town network portal,
side-by-side with retail.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 13:28:55 +02:00
..
2026-04-11-foundation-phase-design.md docs: refresh strategic roadmap + Foundation phase design spec 2026-04-11 21:43:33 +02:00
2026-04-12-b3-complete-movement-design.md docs(specs): Phase B.3 Complete — movement and world navigation design 2026-04-12 15:54:12 +02:00
2026-04-12-physics-collision-engine-design.md docs(specs): Phase B.3 — physics collision engine design 2026-04-12 09:42:31 +02:00
2026-04-12-player-movement-design.md docs(specs): Phase B.2 — player movement mode design 2026-04-12 14:05:07 +02:00
2026-04-13-movement-completion-design.md docs: movement completion design spec (B.2/B.3) 2026-04-13 23:01:18 +02:00
2026-05-02-l3-remote-entity-motion-design.md docs(spec): Phase L.3 scope revision — combine L.3.1+L.3.2 2026-05-03 10:03:09 +02:00
2026-05-08-phase-n-worldbuilder-migration-design.md spec(rendering): Phase N WorldBuilder migration design + N.1 scenery 2026-05-08 08:47:23 +02:00
2026-05-08-phase-n1-scenery-via-wb-helpers-design.md spec(rendering): Phase N WorldBuilder migration design + N.1 scenery 2026-05-08 08:47:23 +02:00
2026-05-08-phase-n4-rendering-foundation-design.md spec(N.4): rendering pipeline foundation design 2026-05-08 12:47:49 +02:00
2026-05-08-phase-n5-modern-rendering-design.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
2026-05-09-phase-a5-two-tier-streaming-design.md docs(A.5 T27): spec + plan amendments for T22.5 + ship 2026-05-10 10:06:26 +02:00
2026-05-09-phase-n5b-terrain-modern-design.md spec(N.5b): design for terrain on the modern rendering path 2026-05-09 08:23:09 +02:00
2026-05-10-issue-53-tier1-cache-design.md docs(post-A.5 #53): Tier 1 retry — mutation audit + cache design spec 2026-05-10 16:50:26 +02:00
2026-05-10-phase-m-network-stack-design.md docs(phase-m): sharpen Phase M into design spec + opcode coverage matrix 2026-05-10 19:22:49 +02:00
2026-05-11-phase-n6-slice1-design.md docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00
2026-05-12-phase-c1.5a-portals-design.md docs(vfx): Phase C.1.5a — portal PES wiring design spec 2026-05-11 13:28:55 +02:00