Slice 1 of Phase C.1.5: fire Setup.DefaultScript through the already- shipped PhysicsScriptRunner on server-spawned WorldEntity create, so portals (and any other entity with a DefaultScript) emit their retail- faithful persistent particle effects at spawn time. Reuses the C.1 runner-sink-system-renderer chain end-to-end; one new ~50-line class (EntityScriptActivator) plus a two-line wiring in GameWindow. Slice 2 (C.1.5b) will cover EnvCell.StaticObjects + animation-hook verification; spec landed separately after slice 1 verification passes. Acceptance: visual confirmation at the Holtburg Town network portal, side-by-side with retail. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||