acdream/docs
Erik 06d7fbd5ef docs(vfx): Phase C.1.5a — portal PES wiring design spec
Slice 1 of Phase C.1.5: fire Setup.DefaultScript through the already-
shipped PhysicsScriptRunner on server-spawned WorldEntity create, so
portals (and any other entity with a DefaultScript) emit their retail-
faithful persistent particle effects at spawn time. Reuses the C.1
runner-sink-system-renderer chain end-to-end; one new ~50-line class
(EntityScriptActivator) plus a two-line wiring in GameWindow.

Slice 2 (C.1.5b) will cover EnvCell.StaticObjects + animation-hook
verification; spec landed separately after slice 1 verification passes.

Acceptance: visual confirmation at the Holtburg Town network portal,
side-by-side with retail.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 13:28:55 +02:00
..
architecture docs(architecture): WorldBuilder inventory + CLAUDE.md alignment 2026-05-08 08:31:03 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00
research Merge branch 'claude/friendly-varahamihira-7b8664' — Tier 1 entity-classification cache (closes #53) 2026-05-11 00:11:42 +02:00
superpowers docs(vfx): Phase C.1.5a — portal PES wiring design spec 2026-05-11 13:28:55 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00