acdream/tests/AcDream.Core.Tests
Erik 059b8883ab feat(physics): S2 chunk 1a - retail cell array and per-part entries beside the collision flood
Campaign OVERHAUL S2 chunk 1 (Core half). ShadowObjectRegistry accepts the
object's whole visual part array as an optional registration input and
computes retail's CELLARRAY from it as a retained side product:

- route per CPhysicsObj::calc_cross_cells_static @0x00515160: cylsphere
  (CObjCell::find_cell_list @0x0052b9f0 over the Setup's authored
  cylspheres, carried as the Cylinder shapes of the COLLISION dispatch) when
  (state & 0x10000) == 0 and a cylsphere exists, else the bbox route
  (find_bbox_cell_list @0x00510fc0 via CellTransit.BuildShadowCellSetFromParts
  over every visual part: physics sphere else drawing sphere, part box);
- per-cell part entries in array-then-part order for every part
  (CPartArray::AddPartsShadow @0x00517e40), clip planes required iff the
  array has more than one cell;
- Deregister clears everything (remove_shadows_from_cells @0x00511230);
  UpdatePosition/CommitSetPosition recompute; ReplaceMultiPartPayload swaps
  the part array without re-flooding.

_entityToCells and _cells are untouched; no production caller passes the
part array yet (chunk 1b), so this is a zero-behavior change. The lead
corrected the implementer's route decision, which had inspected the visual
part array for cylinders; retail's GetNumCylsphere reads Setup collision
data. Core Physics 2,202/2,202.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 21:20:40 +02:00
..
Audio fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
CharGen fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering) 2026-08-16 14:16:14 +02:00
Chat fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Conformance fix(content): S1 review round - retail default sides shape, mask hoist, upload order 2026-09-02 19:37:25 +02:00
Fixtures fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
Input fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Items feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Journal feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
Lighting checkpoint(render): preserve pre-overhaul investigation state 2026-09-01 18:04:24 +02:00
Meshing fix(content): S1 review round - retail default sides shape, mask hoist, upload order 2026-09-02 19:37:25 +02:00
Physics feat(physics): S2 chunk 1a - retail cell array and per-part entries beside the collision flood 2026-09-02 21:20:40 +02:00
Player feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted 2026-08-24 13:56:31 +02:00
Plugins feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Properties build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Quests feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Rendering fix #435 (part 1): delete 17 probes that outlived their closed investigations 2026-08-24 11:41:20 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Streaming test: observe landblock worker joins 2026-08-18 13:03:30 +02:00
Terrain feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(render): particles draw unclipped, once, in their retail stage 2026-08-29 12:35:30 +02:00
World fix(render): harden portal exit handoff 2026-08-25 17:39:44 +02:00
AcDream.Core.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00