acdream/tests
Erik 05240d2cab feat(render) Campaign FW3.3: ShellDrawLiftZ is RETIRED - cells draw at the dat origin
Retail draws cell geometry at the dat EnvCell origin verbatim; the
0.02 m lift was our z-fight stand-in (register row AP-32, deleted in
this commit). With the walk owning retail draw ORDER under
WorldDepthContract Less (first-drawn-wins: DrawBlock terrain-then-
objects per cell, DrawCells shells-then-contents), the coplanar
tie-breaks the lift compensated for are now resolved the way retail
resolves them.

Deleted at every site: the PortalVisibilityBuilder const + the
drawLiftZ Build parameter and its lifted exit-portal projection branch
(gate and drawn geometry now share ONE space); the seal/punch fan
lifts (DrawPortalDepthWrite + the walk's DrawWalkPunchFan); the
LandblockBuildFactory drawn-cell-transform lift (render and physics
share the one verbatim transform).

The #130 proof flipped exactly as its own doc predicted:
UnliftedGate_LeavesTheStripAtTheDrawnTopEdge is deleted (its premise -
gate space != drawn space - no longer exists), and the renamed
ExitDoorTopEdge_GateCoversTheDrawnApertureWithinPixelTolerance sweep
(147 eye/gaze combos at the Holtburg corner door) passes with both in
the same unlifted space (worst plane gap <= 1.2 px, scissor <= 0.15 px
- unchanged tolerances). Ten more replay-test call sites swept to the
new Build signature.

Suites: full Release build 0 warnings; hermetic 6,750/0; the 21
affected InstalledDat replay tests green; Walk conformance 40/1
untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 16:08:52 +02:00
..
AcDream.App.Tests feat(render) Campaign FW3.3: ShellDrawLiftZ is RETIRED - cells draw at the dat origin 2026-08-30 16:08:52 +02:00
AcDream.Bake.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Net.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Tests fix(render): particles draw unclipped, once, in their retail stage 2026-08-29 12:35:30 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Launcher.Core.Tests fix(ci): make launcher space guidance culture invariant 2026-08-27 20:40:50 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.UI.Abstractions.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00