acdream/tests/AcDream.Runtime.Tests/Physics
Erik 02b735ba4a
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fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
Both chains pinned by the live [vendor-diag] run (vendor-diag.log)
after three code-reading rounds each failed:

The split bar: ACE serializes descStackSize=1 for EVERY browse row
(live wire, log 343-348) — the R1-era "ACE never populates desc"
claim is retracted with the line quoted. Retail's vendor sites read
pwd._maxStackSize directly (four sites, incl. UpdateItemsList
@0x004c1ea0 stamping min(remaining, _maxStackSize));
ResolveAuthoredStackSize flips to max-first for its vendor-only
consumers. Taper ceiling 1000, scarab 100, seed 1 for exempt.
Pricing still reads the desc (per-1 values on ACE).

Walk-to-use: the local player's getObjectA seam was bound to
TryGetPhysicsHost, which resolves only INSTALLED physics hosts — a
never-animated vendor has none, so TargetManager.SetTarget got null,
the MoveToObject armed with zero nodes, and UseTime never dispatched.
The log's natural=False completions were the user's own movement keys
(retail-correct input-edge cancels); attempt 4 worked because the
greeting animation had installed a host. RuntimePhysicsState gains
the retail CObjectMaint::GetObjectA seam (bound canonical resolver
with installed-host fallback); the graphical host binds the SAME
lazy-minimal-host resolver every remote already uses — whose own doc
comment names this exact never-animated hazard. The reservation
release was already correct (2b premise refuted with evidence); the
production-wiring invariants are now pinned by four new tests
including the pre-fix pathology as a permanent sabotage control.

AP-169 rewritten a second time, honestly. The [vendor-diag] probe
family (ACDREAM_DUMP_VENDOR) lands env-gated for future live triage.

Clean-room complete solution: 11,536 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-08-08 17:17:04 +02:00
..
RemoteRampHarness.cs test(physics): settle #331 — the uphill "refusal" is the #137 anti-parallel absorb, not a defect 2026-08-06 14:08:22 +02:00
RuntimeAuthoritativePositionRouteClassifierTests.cs fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime 2026-08-04 23:53:05 +02:00
RuntimeCollisionMutationTransactionTests.cs feat(runtime): atomically replace collision generations 2026-08-01 17:33:34 +02:00
RuntimeCollisionPrefixQuiescenceTests.CornerLandblock.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
RuntimeCollisionPrefixQuiescenceTests.cs fix(physics): restore a cancelled park instead of leaving the entity withdrawn 2026-08-04 04:07:39 +02:00
RuntimeCollisionReportingStateTests.cs fix(runtime): preserve hidden setposition collision ownership 2026-08-01 18:22:45 +02:00
RuntimePhysicsOwnershipBoundaryTests.cs feat(runtime): atomically replace collision generations 2026-08-01 17:33:34 +02:00
RuntimePhysicsStateTests.cs fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00
RuntimePlacementProjectionSubscriptionTests.cs feat(app): observe canonical placement receipts 2026-08-01 15:22:52 +02:00
RuntimeRemoteFarSnapPositionTests.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
RuntimeRemoteSlopeProjectionTests.cs test(physics): measure whether the remote sweep alone tracks surface Z (AD-10 Stage 0) 2026-08-06 09:34:56 +02:00
RuntimeRemoteSteadyStatePositionTests.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
RuntimeRemoteSteepContactSlideTests.cs test(physics): measure whether the remote sweep alone tracks surface Z (AD-10 Stage 0) 2026-08-06 09:34:56 +02:00
RuntimeRemoteUphillProgressTests.cs fix(physics): AD-66 relands — the push-out uses retail's bare radius; plant-then-lift complete (#341 closed) 2026-08-07 12:01:15 +02:00
RuntimeSetPositionMoverPreparationTests.cs fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client 2026-08-03 20:59:01 +02:00
RuntimeSetPositionStateTests.cs fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1) 2026-08-05 22:08:46 +02:00
RuntimeWorldFrameTests.cs fix(runtime): name why a placement is parked and fail closed when it cannot resolve 2026-08-03 13:55:16 +02:00