..
Cryptography
feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2)
2026-04-11 14:17:37 +02:00
Messages
test: remove exact duplicate coverage
2026-08-18 12:36:41 +02:00
Packets
feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction
2026-07-29 17:20:12 +02:00
Transport
test: stabilize load-sensitive release contracts
2026-08-18 11:50:23 +02:00
AcDream.Core.Net.Tests.csproj
test: serialize AcDream.Core.Net.Tests so real-time transport waits are not starved
2026-08-19 13:51:07 +02:00
CombatStateWiringTests.cs
feat(inventory): port retail weapon switching
2026-07-12 23:06:31 +02:00
GameEventWiringTests.cs
feat(net): Map/House panel — slice 4a, House wire parsing groundwork
2026-08-17 02:09:34 +02:00
LiveHandshakeTests.cs
test: make prerequisite lanes fail honestly
2026-08-18 12:09:41 +02:00
NetClientTests.cs
perf(net): own one pooled async receive
2026-07-25 05:50:18 +02:00
NetProbeTests.cs
feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction
2026-07-29 17:20:12 +02:00
NetProcessStaticsCollection.cs
feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction
2026-07-29 17:20:12 +02:00
ObjectTableWiringTests.cs
fix(ui): preserve retail item titles and spacing
2026-07-24 05:21:01 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
PlayerDescriptionParserTests.cs
feat: port retail magic lifecycle and retained spell UI
2026-07-15 10:55:22 +02:00
PrivateUpdateVitalTests.cs
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
2026-04-25 16:42:24 +02:00
SubscriptionSetTests.cs
refactor(net): own live session composition
2026-07-22 10:36:06 +02:00
WorldSessionCharacterCreationTests.cs
CC2 review fix round: latch scope narrowed, AD-100, creationFailed reason key
2026-08-15 13:10:24 +02:00
WorldSessionCharacterSelectionTests.cs
feat(net,runtime): Campaign CC CC2 — CharacterCreate wire, 0xF643 correlation, creation status events
2026-08-15 12:49:52 +02:00
WorldSessionChatTests.cs
feat(chat): port retail's @pklite client command (EnterPkLite 0x028F)
2026-08-03 18:57:17 +02:00
WorldSessionCombatTests.cs
feat(ui): finish retail toolbar controls
2026-07-11 12:11:53 +02:00
WorldSessionConstructionTests.cs
perf(net): own one pooled async receive
2026-07-25 05:50:18 +02:00
WorldSessionInboundBudgetTests.cs
fix(net): timeslice WorldSession.Tick inbound drain ( #2 flood)
2026-06-22 15:39:50 +02:00
WorldSessionInventoryActionTests.cs
fix #234 : port retail appraisal floaty and inscriptions
2026-07-23 12:12:57 +02:00
WorldSessionLinkStatusTests.cs
feat(ui): share indicator detail panels
2026-07-17 10:27:41 +02:00
WorldSessionNegotiationShutdownTests.cs
fix(net): conform character entry and session shutdown
2026-07-21 10:33:03 +02:00
WorldSessionNetReceiveLoopResilienceTests.cs
feat(net): N3 - AckNakScheduler, retail 2.0s cumulative ack replaces per-packet acks
2026-07-29 13:51:57 +02:00
WorldSessionRadarTests.cs
fix(ui): preserve retail item titles and spacing
2026-07-24 05:21:01 +02:00
WorldSessionShutdownTests.cs
fix(net): conform character entry and session shutdown
2026-07-21 10:33:03 +02:00
WorldSessionVendorTests.cs
feat(vendor): Slice 6b/6c — move-to-use, buy staging, selling; the vendor arc is functionally complete
2026-08-08 11:43:11 +02:00
WorldSessionWiringOwnershipTests.cs
refactor(net): own live session routing
2026-07-21 11:17:09 +02:00
xunit.runner.json
test: serialize AcDream.Core.Net.Tests so real-time transport waits are not starved
2026-08-19 13:51:07 +02:00