acdream/docs/architecture
Erik 0392c6d721 fix(items): finish corpse pickup and combat switching
Port retail's first-slot ShowPendingInPlayer path for double-click loot and carry the current owned-container destination through deferred pickup. Retire the previous ground-container view as soon as a replacement is requested so its range close cannot cancel ACE's active MoveTo chain.

Preserve active-combat weapon intent across ACE's authoritative wand-to-missile stance tail while leaving peace-mode switches unchanged.

Release build succeeds and all 5,885 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 18:35:29 +02:00
..
acdream-architecture.md feat(items): port retail external-container looting 2026-07-17 16:18:10 +02:00
code-structure.md feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
retail-divergence-register.md fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
worldbuilder-inventory.md perf(vfx): port retail particle visibility degradation 2026-07-17 15:27:36 +02:00