acdream/docs
Erik 0392c6d721 fix(items): finish corpse pickup and combat switching
Port retail's first-slot ShowPendingInPlayer path for double-click loot and carry the current owned-container destination through deferred pickup. Retire the previous ground-container view as soon as a replacement is requested so its range close cannot cancel ACE's active MoveTo chain.

Preserve active-combat weapon intent across ACE's authoritative wand-to-missile stance tail while leaving peace-mode switches unchanged.

Release build succeeds and all 5,885 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 18:35:29 +02:00
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architecture fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans fix(items): complete retail corpse looting feedback 2026-07-17 16:53:49 +02:00
research fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
superpowers fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00