Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
ROOT CAUSE of "twitching" / stuck-on-frame-0 for reverse animations (TurnRight with negative dat framerate, StrafeRight, etc.): The frame swap (StartFrame↔EndFrame for negative speed) made EndFrame=0, and GetStartFramePosition returned (0+1)-eps = 0.999. The cursor oscillated between 0.0 and 0.999 — floor() of anything in [0,1) is always 0, so only frame 0 ever rendered. Fix: DON'T swap. Keep StartFrame=0, EndFrame=N-1 regardless of speed sign. GetStartFramePosition for negative speed returns (N-1+1)-eps ≈ N, so the cursor starts near the high end and counts down through ALL frames. The Advance loop's reverse boundary check uses StartFrame (the low value) correctly without the swap. Also strips diagnostic logging from AnimationSequencer and GameWindow. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| docs | ||
| src | ||
| tests | ||
| tools | ||
| .gitignore | ||
| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.