Owner report 2026-08-25: the examination window on an assessed PLAYER is missing retail's identity block (gender/heritage, title, PK), the three per-bodypart armor-level rows, allegiance/faction lines, and the target-configurable extras. Three-lens research (our pipeline, ACE wire, named retail decomp) established: the 0x00C9 parse is already complete (ArmorLevels 0x4000 parsed and dead), everything arrives from ACE, and the core defect is an element mis-mapping in the Character subview vs CharExamineUI @0x004AD3C0 (heritage slot fed a raw string prop, title slot fed AllegianceName, PK slot fed MonarchsName, allegiance slot fed an invented "Assessment incomplete" literal). Zero Character-subview tests existed, which is how it survived the Slice 3 gate. Slices AS2-AS5 (serial, coupled files) + AS6 gate script; ground truth doc carries the binding line-composition tables, gap ledger G1-G10, and rulings R1-R8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
134 lines
7.4 KiB
Markdown
134 lines
7.4 KiB
Markdown
# Campaign AS — assess/examination window retail parity (player targets)
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**Status: EXECUTING — AS1 research synthesis complete 2026-08-25; slices final.**
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Owner report (2026-08-25, side-by-side screenshots, acdream vs retail, both
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assessing the player "Dww"): acdream's examination window on a PLAYER target
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is missing retail's identity block and body/config sections.
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Missing vs retail:
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1. **Identity block** under the title bar: gender + heritage ("Female
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Aluvian"), current display title ("War Mage"), PK status
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("Non-Player Killer") — none of it rendered by acdream.
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2. **Per-bodypart armor levels**: retail shows three grouped rows —
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"Head/Chest/Groin AL: x/y/z", "Bicep/Wrist/Hand AL: x/y/z",
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"Thigh/Shin/Foot AL: x/y/z". Absent in acdream.
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3. **Target-configurable extras**: retail only shows what the assessed
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player configured to show (date of birth, age, number of deaths, chess
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rank, fishing skill, damage/crit ratings, …). acdream shows a
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"Dmg/CritDmg Rating:" line but not the rest of the family.
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4. **Allegiance/faction lines**: allegiance name/patron/faction shown when
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the target has them. Absent in acdream.
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Explicit owner rulings:
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- **The animated 3D paperdoll is an INTENTIONAL acdream deviation** (retail
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shows a static tinted preview; its colors are buggy in retail). Keep it.
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Register row required (added in the first slice that touches the window).
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- Retail comparison is the oracle for text composition; all strings come
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from DAT StringTables per the decomp — **never hardcoded English
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literals**.
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- All UI work goes through the standard GUI classes (UiLabel / UiPanel /
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UiScrollablePanel / retail chrome) — no bespoke widgets, no quick fixes.
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## Execution model (set by owner)
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- **Fable** plans and coordinates (this doc + slice contracts + synthesis).
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- **Sonnet** implements each slice against a pinned contract.
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- **Opus** runs the dual-lens review per slice — retail-faithfulness lens +
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architecture lens — followed by a fix round; slice is REVIEW-CLOSED only
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after the re-review accepts the fixes.
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- Commit to the worktree branch (`claude/windmill-seam-and-solid-polys`) as
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slices land, full hermetic suite green each time
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(`Lane!=InstalledDat&Lane!=PreparedPackage&Lane!=Live&Lane!=Manual&Lane!=Timing&Lane!=Windows&Lane!=Linux&Lane!=SystemFont&Purpose!=Diagnostic&Status!=KnownFailure`).
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- **Do NOT push to gitea until the owner says so.**
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- Campaign stops when all slices are REVIEW-CLOSED and the connected-gate
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script is written and waiting on the owner's drive.
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## Ground truth sources
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- `docs/research/named-retail/acclient_2013_pseudo_c.txt` — the retail
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examination window class, line composition, StringTable keys, 0x00C9
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client-side parse.
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- `references/ACE/` — what our live server actually sends per flag, and the
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target-option gating rules.
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- `references/Chorizite.ACProtocol/` — field-order cross-check.
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- Campaign CT sealed verdicts (`claude-memory/project_character_panel_campaign.md`)
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— the heritage/title composition and PK bitfield rules already ported for
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the character panel; REUSE, do not re-derive.
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- Research synthesis doc (AS1 output):
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`docs/research/2026-08-25-campaign-as-ground-truth.md`.
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## Slices (FINAL — re-cut at AS1: the 0x00C9 parse is already complete and
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the appraisal profile is session-scoped UI presentation state flowing
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through the established router seam, so the skeleton's wire and
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runtime-owner slices are unnecessary; all work is App-side composition)
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**Oracle for every slice:**
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`docs/research/2026-08-25-campaign-as-ground-truth.md` (AS1 synthesis) —
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its §2 line-composition tables, §3 wire truth, §4 gap ledger G1–G10, and
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§5 rulings R1–R8 are BINDING on implementers and reviewers. Deviating from
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a ruling requires a plan-doc amendment, not an implementer judgment call.
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- **AS1 — ground truth synthesis (DONE, Fable).** Three research lenses
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merged; gap ledger G1–G10; rulings R1–R8.
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- **AS2 — header identity block (Sonnet).** Fix the element mis-mapping in
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`AppraisalUiController.ApplyCreature(character: true)` per ground truth
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§2a: `0x10000150` ← composed gender+heritage (reuse
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`CharacterIdentityText`, including retail's heritage-id overrides and the
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creature fallback when heritage==0); `0x10000151` ← current display title
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via `CharacterTitleResolver` (Int 261, fallback String 5 Template);
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`0x10000152` ← PK line from the assessed `ClientObject`'s PWD bits
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(`PlayerKillerStatusBitfield`, ruling R7); `0x1000053A` ← String 47
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AllegianceName gated on Int 30 ≥ 1, DELETING the invented
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"Assessment incomplete" literal. First-ever `AppraisalView.Character`
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controller tests (G10). Register: file the animated-paperdoll AD row
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(owner-ruled intentional deviation 2026-08-25) in this commit.
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- **AS3 — armor-level rows + extras-list plumbing (Sonnet).** Plumb
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`Parsed.ArmorLevels` into the extras composer (signature change from
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bare `PropertyBundle`); emit the spacer + three grouped AL rows before
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the rating rows per ground truth §2b rows 3–7, including the `*%d`
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≥9999 unenchantable rendering, retail's per-row rating gates
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(307|313|314 · 308|315|316 · 350|351), spacer discipline per ruling R4,
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and the `* = Unenchantable` legend per ruling R3 (unconditional,
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gate-verified). Ordering pinned by tests.
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- **AS4 — society/allegiance/fellowship + configurable extras (Sonnet).**
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Ground truth §2b rows 1–2 and 8–14: the Society row with rank bands and
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the local-vs-target faction color rule; the Monarch/Patron/Followers
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cascade; Fellowship; Arrived in Dereth; Time in Dereth (locate or port
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`ClientUISystem::DeltaTimeToString` — grep for an existing port first);
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Chess Rank; Fishing Skill; Deaths ("Has never died" at ≤0); Titles
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Earned. Register: narrow AP-110 ("exhaustive character detail regions"
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clause retires) in this commit.
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- **AS5 — allegiance rank-title table (Sonnet).** Port the 17-function
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heritage×gender `AllegianceSystem::GetTitle @0x005B8DD0` table (census
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per AP-109's corrected 2026-08-25 text: 11 heritages → 17 functions,
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~170 strings; Gearknight/Tumerok male-only reused, Lugian female-only
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reused, Penumbraen aliases Shadowbound, Olthoi excluded by the unsigned
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range check) + `AllegianceData::GetFullName @0x005B6950`; wire the
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examination title bar (rank from `props.GetInt(0x1E)`, ruling R8) AND
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the character panel's name line (closing AP-109's residual). Register:
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retire AP-109 in this commit.
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- **AS6 — connected gate script (Fable).** User-driven script
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`docs/research/2026-08-25-campaign-as-test-script.md`; two-client where
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needed (allegiance/fellowship/PK lines, deception-failure rendering);
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includes the R3 legend retail-side-by-side check and the owner's
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configurable-extras toggle matrix.
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Slices AS2→AS3→AS4 are SERIAL (all touch `AppraisalUiController` /
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`CreatureAppraisalRows` — coupled-file rule); AS5 may run after AS4's
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review closes. Each slice: Sonnet implements → full hermetic suite green →
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commit → Opus dual-lens review (retail-faithfulness + architecture) → fix
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round → narrow re-review → REVIEW-CLOSED.
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## Ledger
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| Slice | State | Land / fix commits | Notes |
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|---|---|---|---|
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| AS1 | **DONE 2026-08-25** | (docs commit) | 3-agent research; ground-truth doc committed |
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| AS2 | ready to dispatch | — | |
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| AS3 | pending AS2 review-close | — | |
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| AS4 | pending AS3 review-close | — | |
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| AS5 | pending AS4 review-close | — | |
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| AS6 | pending AS5 review-close | — | |
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