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Gpu
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fix #485: isolate console capture and align Gitea portable test lanes
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2026-09-06 11:41:27 +02:00 |
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Packs
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Fix atmospheric receiver light direction
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2026-09-05 04:03:17 +02:00 |
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Residency
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feat(diagnostics): complete residency pressure ledger
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2026-07-24 16:40:17 +02:00 |
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Sky
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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Vfx
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feat(overhaul): select pack shadows from retail visibility
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2026-09-04 18:20:31 +02:00 |
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Walk
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fix #485: isolate console capture and align Gitea portable test lanes
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2026-09-06 11:41:27 +02:00 |
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Wb
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Finish bounded lighting-observer cleanup and record verification
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2026-09-05 15:15:59 +02:00 |
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ArchRenderSceneTests.cs
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feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner
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2026-09-03 01:01:47 +02:00 |
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AttachmentUpdateOrderTests.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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BoundedUnownedResourceCacheTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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BuildingDegradeControllerTests.cs
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feat(rendering): port retail building degrade walk
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2026-09-04 22:29:18 +02:00 |
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CameraCollisionIndoorTests.cs
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T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
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2026-06-11 14:37:50 +02:00 |
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CameraCollisionUpdateViewerTests.cs
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fix(physics): validate retail cell containment roots
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2026-07-31 14:48:26 +02:00 |
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CameraControllerTests.cs
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fix #414: cursor disappears at character select after the in-world logoff
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2026-08-17 15:17:50 +02:00 |
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CameraDiagnosticsCollection.cs
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fix #485: isolate console capture and align Gitea portable test lanes
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2026-09-06 11:41:27 +02:00 |
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CameraFrameControllerTests.cs
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refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
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2026-08-05 14:11:31 +02:00 |
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CellViewDedupTests.cs
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test(ci): harden scheduling and allocation gates
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2026-08-27 19:28:10 +02:00 |
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CellVisibilityCommitTests.cs
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fix(streaming): commit EnvCell landblocks atomically (#214)
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2026-07-13 18:45:24 +02:00 |
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CellVisibilityPortalPolygonsTests.cs
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fix(streaming): commit EnvCell landblocks atomically (#214)
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2026-07-13 18:45:24 +02:00 |
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ChargenPreviewAnimatorTests.cs
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feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half)
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2026-08-15 19:05:56 +02:00 |
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ChargenPreviewCameraTests.cs
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feat(chargen): Campaign CC slice CC6a — index→ObjDesc factory + preview renderer foundation
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2026-08-15 17:22:06 +02:00 |
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ChargenPreviewControllerTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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ChargenPreviewEntityBuilderTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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ChargenPreviewRotationControllerTests.cs
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feat(chargen): Campaign CC slice CC6b-MOUNT — Appearance page + preview mount
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2026-08-15 21:00:10 +02:00 |
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ChargenPreviewZoomControllerTests.cs
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fix(chargen): Campaign CC CC6b-PRE review fix round — F1-F7 + F11 concession rewrite
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2026-08-15 19:32:48 +02:00 |
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ClipFrameAssemblerTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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ClipFrameLayoutTests.cs
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fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact
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2026-09-03 20:15:29 +02:00 |
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ClipPlaneSetTests.cs
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chore(render): S3 landing hygiene — scissor-era dead state, stale comments, the #130 harness, a conjunction-proof weather-gate pin
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2026-09-03 18:24:37 +02:00 |
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CompositeTextureArrayCachePolicyTests.cs
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feat(render): Campaign V slice V4t-2 — the world texture stack crosses to GpuTextureSlot
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2026-07-28 12:43:50 +02:00 |
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CreatureAppraisalPresentationTests.cs
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feat(ui): port retail creature appraisal presentation
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2026-07-23 12:55:24 +02:00 |
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CurrentRenderSceneOracleTests.cs
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test(app): put every strict-zero site on the probe (#250)
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2026-07-29 03:49:13 +02:00 |
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DebugVmRenderFactsPublisherTests.cs
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refactor(render): extract frame presentation diagnostics
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2026-07-22 05:02:31 +02:00 |
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DevToolsRuntimeSourcesTests.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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DirectionalShadowCascadeFitterTests.cs
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test(ci): harden scheduling and allocation gates
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2026-08-27 19:28:10 +02:00 |
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DirectionalShadowCasterFrameTests.cs
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feat(overhaul): select pack shadows from retail visibility
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2026-09-04 18:20:31 +02:00 |
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DirectionalShadowEnvironmentGateTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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DirectionalShadowGpuTests.cs
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feat(overhaul): select pack shadows from retail visibility
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2026-09-04 18:20:31 +02:00 |
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DirectionalShadowQualityTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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DirectionalShadowReceiverTests.cs
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feat(rendering): port retail one-pass detail material
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2026-09-05 02:03:13 +02:00 |
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DirectionalShadowTransformBufferSetTests.cs
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test(ci): harden scheduling and allocation gates
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2026-08-27 19:28:10 +02:00 |
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DisplayFramePacingControllerTests.cs
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fix(rendering): survive display topology handoff
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2026-07-25 13:15:24 +02:00 |
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DisplayModeCatalogTests.cs
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fix #407: windowed resolution offering decoupled from the video-mode list
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2026-08-16 09:03:36 +02:00 |
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DollCameraTests.cs
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fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate)
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2026-06-25 13:16:27 +02:00 |
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DollEntityBuilderTests.cs
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feat(D.2b): Slice 2 — DollEntityBuilder (player Setup+ObjDesc -> doll WorldEntity)
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2026-06-23 09:07:02 +02:00 |
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DynamicBufferCapacityTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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EntityClipTests.cs
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fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact
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2026-09-03 20:15:29 +02:00 |
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EntityPhysicsHostTests.cs
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refactor(world): canonicalize live physics host ownership
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2026-07-21 14:05:34 +02:00 |
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EnvCellAlphaDrawSourceTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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EquippedChildProjectionWithdrawalTests.cs
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fix(render): integrate reviewed equipped geometry publication and ledger (#480)
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2026-09-05 12:27:48 +02:00 |
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FixedEntityTextureOwnerLeaseTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FramebufferResizeControllerTests.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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FramePacingControllerTests.cs
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test: make prerequisite lanes fail honestly
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2026-08-18 12:09:41 +02:00 |
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FramePacingPolicyTests.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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GameWindowCrashStatusTests.cs
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feat(diagnostics): retain bounded local crash reports (#477)
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2026-09-05 19:49:22 +02:00 |
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GameWindowHostBoundaryTests.cs
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test: replace graphical host source freezes
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2026-08-18 16:30:25 +02:00 |
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GameWindowLifetimeTests.cs
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fix(app): #343 — a wounded render loop defers the native release instead of throwing over the real failure
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2026-08-07 10:28:29 +02:00 |
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GameWindowRenderLeafCompositionTests.cs
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fix(overhaul): integrate completed-frame capture and host visibility
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2026-09-05 13:09:55 +02:00 |
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GameWindowStartupOptionsTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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GpuFrameFlightControllerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GpuResourceRetirementTransactionTests.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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GpuRetiredTerrainSlotAllocatorTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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HostQuiescenceGateTests.cs
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test(ci): harden scheduling and allocation gates
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2026-08-27 19:28:10 +02:00 |
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InstalledDatTestPath.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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InteriorEntityPartitionTests.cs
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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Issue113DrawingBspFilterTests.cs
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test: make prerequisite lanes fail honestly
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2026-08-18 12:09:41 +02:00 |
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Issue181CameraParkStabilityTests.cs
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test(app): serialize the classes sharing camera/render process globals (#252)
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2026-07-28 18:46:43 +02:00 |
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Issue181WallPressEquilibriumTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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LinuxMonotonicFramePacingWaiterTests.cs
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test: make prerequisite lanes fail honestly
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2026-08-18 12:09:41 +02:00 |
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LinuxPlatformBoundaryTests.cs
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feat(mosstank): add VTank-style automation PoC
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2026-08-27 18:57:21 +02:00 |
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LiveAppearanceAnimationTests.cs
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refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork)
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2026-08-07 01:49:13 +02:00 |
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LiveEntityAnimationPresenterTests.cs
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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LiveEntityAnimationSchedulerTests.cs
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test(vfx): model the post-f24532ad effect cell and canonical body frame
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2026-08-03 13:32:46 +02:00 |
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LiveEntityCreateSupersessionRecoveryTests.cs
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test: replace create authority source pin
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2026-08-18 16:52:22 +02:00 |
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LiveRenderProjectionJournalTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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OracleObservedPartitionAllocationTests.cs
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fix #432: allocation-free oracle fingerprint sort — the ~6 MB/frame diagnostics tax
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2026-08-24 10:10:46 +02:00 |
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OrderedResourceTeardownTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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OutdoorCellNodeTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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OwnerScopedResourceRegistryTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PaperdollFramePresenterTests.cs
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fix(render) #443: private viewports take the ring transform path
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2026-08-29 16:51:32 +02:00 |
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ParticleBindlessInstanceTests.cs
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fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact
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2026-09-03 20:15:29 +02:00 |
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ParticleEmitterRetirementTrackerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ParticleRendererRouteTests.cs
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fix(render): repair particle CYpt preparation
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2026-09-04 14:37:23 +02:00 |
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PhysicsCameraCollisionProbeTests.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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PortalDepthMaskRetailStateTests.cs
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checkpoint(render): preserve pre-overhaul investigation state
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2026-09-01 18:04:24 +02:00 |
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PortalProjectionTests.cs
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test: stabilize load-sensitive release contracts
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2026-08-18 11:50:23 +02:00 |
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PortalTunnelAssetTests.cs
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fix(render): harden portal exit handoff
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2026-08-25 17:39:44 +02:00 |
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PortalViewTests.cs
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feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model
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2026-05-29 11:30:28 +02:00 |
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PrivateEntityViewportRendererDrawOrderTests.cs
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fix(chargen): Campaign CC gate round 1 Batch D — gmCG3DView environment backdrop
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2026-08-16 13:05:23 +02:00 |
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PrivateEntityViewportRendererResidencyTests.cs
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fix(ui): wait for private viewport mesh residency
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2026-08-25 19:16:53 +02:00 |
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PrivatePresentationRendererTests.cs
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fix(overhaul): integrate completed-frame capture and host visibility
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2026-09-05 13:09:55 +02:00 |
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PrivateViewportFlightTargetsTests.cs
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fix(render) #443: private viewports take the ring transform path
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2026-08-29 16:51:32 +02:00 |
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RendererResourceDisposalLedgerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RenderFrameDiagnosticsControllerTests.cs
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perf(diagnostics): expose prepared asset source counters
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2026-07-24 15:16:32 +02:00 |
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RenderFrameOrchestratorTests.cs
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fix(overhaul): integrate completed-frame capture and host visibility
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2026-09-05 13:09:55 +02:00 |
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RenderFramePreparationControllerTests.cs
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refactor(render): compose render frame orchestrator
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2026-07-22 08:03:49 +02:00 |
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RenderFrameProductTests.cs
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test(app): measure the warmed path, not the path being warmed (#250)
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2026-07-29 03:42:08 +02:00 |
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RenderFrameRecoveryIntegrationTests.cs
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fix(overhaul): integrate completed-frame capture and host visibility
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2026-09-05 13:09:55 +02:00 |
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RenderFrameResourceControllerTests.cs
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test: replace frame orchestration source freezes
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2026-08-18 16:40:56 +02:00 |
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RenderFrameRouteOwnerSelectorTests.cs
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test(app): put every strict-zero site on the probe (#250)
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2026-07-29 03:49:13 +02:00 |
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RenderInstanceCandidateTests.cs
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refactor(rendering): isolate dispatcher candidate values
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2026-07-25 01:06:57 +02:00 |
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RenderSceneArchitectureTests.cs
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feat(rendering): contain incremental render scene
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2026-07-24 21:42:42 +02:00 |
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RenderSceneShadowRuntimeTests.cs
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perf(rendering): retain packed classification
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2026-07-25 02:46:40 +02:00 |
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ResourceCleanupGroupTests.cs
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test: replace render source freezes
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2026-08-18 14:58:25 +02:00 |
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ResourceShutdownTransactionTests.cs
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refactor(app): extract focused window lifetime
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2026-07-22 19:43:52 +02:00 |
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RetailAlphaMeshRouterTests.cs
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fix(rendering): repair EnvCell retail CLIP state
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2026-09-04 11:53:45 +02:00 |
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RetailAlphaQueueTests.cs
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fix(render): complete S4 chunk 2 final alpha parity round
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2026-09-04 11:53:24 +02:00 |
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RetailChaseCameraTests.cs
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fix(camera): complete retail in-head adjustment behavior
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2026-08-31 06:18:37 +02:00 |
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RetailDetailTextureContractTests.cs
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Fix alpha-tested blend depth writes
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2026-09-05 02:03:13 +02:00 |
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RetailFieldOfViewTests.cs
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fix #389 review round: settings v3 FOV migration + live apply; AD-90
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2026-08-13 17:27:15 +02:00 |
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RetailParticleGeometryClassifierTests.cs
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test: make prerequisite lanes fail honestly
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2026-08-18 12:09:41 +02:00 |
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RetailPViewPassExecutorTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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RetailPViewRendererTests.cs
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fix(render): S4 chunk 2 round 1 - particle throw, detail-off immediate draws, EnvCell FIFO, gate honesty
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2026-09-04 11:53:03 +02:00 |
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RetailSelectionAssetTests.cs
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test: make prerequisite lanes fail honestly
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2026-08-18 12:09:41 +02:00 |
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RetailSelectionLightingPulseTests.cs
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fix(interaction): bind selection to live incarnations
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2026-07-21 07:07:58 +02:00 |
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RetailSelectionSceneTests.cs
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fix(rendering): isolate world selection transactions
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2026-07-24 22:31:15 +02:00 |
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RetailStaticAnimatingObjectSchedulerTests.cs
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Fix ambient flyer cadence and rotating shadows
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2026-08-22 17:39:38 +02:00 |
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RhiCompositeTextureArrayBackendTests.cs
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feat(render): Campaign V slice V6i-2 commit 2 — world texture creation crosses to IGpuTexture
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2026-07-28 13:57:43 +02:00 |
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RhiVertexLayoutStrideTests.cs
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fix #451: stabilize portal seam rendering
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2026-08-27 14:30:21 +02:00 |
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RollingTimingSampleWindowTests.cs
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refactor(render): extract frame presentation diagnostics
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2026-07-22 05:02:31 +02:00 |
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RuntimeResourceSlotTests.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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ScreenPolygonClipTests.cs
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feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
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2026-05-29 11:37:30 +02:00 |
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SilkWindowCallbackBindingTests.cs
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test: observe monitor waits without delays
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2026-08-18 12:56:25 +02:00 |
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SkyParamsLayoutTests.cs
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Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band"
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2026-08-23 18:26:16 +02:00 |
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SkyPesFrameControllerTests.cs
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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SkyProjectionTests.cs
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fix(runtime): align portal and movement presentation
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2026-07-17 08:48:27 +02:00 |
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SkyVertexLayoutTests.cs
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feat(render): Campaign V slice V6k commit 1 - the sky draws on Vulkan
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2026-07-28 16:31:37 +02:00 |
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SpawnMotionInitializerTests.cs
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fix(animation): preserve wire motion on every spawn path
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2026-07-12 14:27:44 +02:00 |
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StandaloneBindlessTextureCacheTests.cs
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feat(render): Campaign V slice V4t-2 — the world texture stack crosses to GpuTextureSlot
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2026-07-28 12:43:50 +02:00 |
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StaticAnimatingOmegaHookTests.cs
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fix(world): honour SetOmega — the birds and butterflies fly again
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2026-08-21 05:42:59 +02:00 |
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StaticRenderProjectionJournalTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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SyntheticEntityMeshReferenceOwnerTests.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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TerrainAtlasDetailTextureTests.cs
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feat(rendering): port retail one-pass detail material
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2026-09-05 02:03:13 +02:00 |
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TerrainCullOrientationTests.cs
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fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
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2026-06-12 22:05:31 +02:00 |
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TerrainDrawDiagnosticsControllerTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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TerrainLandCellIndexRunsTests.cs
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feat(render): S3 chunk 3 — draw terrain per land cell in retail's interleave
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2026-09-03 09:57:34 +02:00 |
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TerrainParticleCellVisibilityTests.cs
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feat(overhaul): port S5 particle cell visibility
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2026-09-04 17:09:51 +02:00 |
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TerrainTextureTilingTableTests.cs
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feat(render): Campaign V slice V6f-2 - terrain's tiling table becomes a buffer
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2026-07-28 10:11:00 +02:00 |
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TerrainWalkSlotKeyNormalizationTests.cs
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fix(render): S3 chunk 3 round 1 - slot key, deferred cross-block terrain batches, per-frame terrain diagnostic
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2026-09-03 09:57:34 +02:00 |
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TextRendererLinearTwinTests.cs
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fix(ui): Campaign LA gate round 2 — fixed-canvas stretch filters bilinearly like retail's presentation blit
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2026-08-15 11:05:59 +02:00 |
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TextureCacheLinearTwinTests.cs
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fix(ui): Campaign LA gate round 2 — fixed-canvas stretch filters bilinearly like retail's presentation blit
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2026-08-15 11:05:59 +02:00 |
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VolumetricShaftQualityTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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WalkOutsideViewReassemblyTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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WindowIconLoaderTests.cs
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fix(app): apply the window icon from Load, not beside Window.Create
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2026-08-20 15:13:29 +02:00 |
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WorldRenderDiagnosticsTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |
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WorldRenderFrameBuilderTests.cs
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fix(overhaul): integrate reviewed room-light selection repair
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2026-09-05 14:57:52 +02:00 |
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WorldRevealRenderResourceSchedulerTests.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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WorldSceneRendererTests.cs
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refactor(rendering): delete superseded visibility probes
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2026-09-05 05:18:17 +02:00 |